🕹️ New release: Lunar Lander Beyond

Gunmetal

Moby ID: 2961

[ All ] [ DOS ] [ Windows add ]

DOS screenshots

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Company name during startup
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Main menu with credits
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First view at start of game
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Mission briefing console
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Game title (from the animated intro).
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Plot related information is displayed during level loading (demo version).
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First mission briefing.
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One of the customization menus for the player's craft.
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This is the transit gate which takes the player to mission locations.
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RPV customization room (640x400). The game supports a variety of screen resolutions.
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Tutorial level: the Testing Range. Hover drones aren't just for target practice, they fire back at you.
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The obligatory but picturesque sewer area of the tutorial level. Check out the reflections in the water.
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A drone gets hit by a direct cannon shot. Lighting effects ensue.
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<i>Doom</i> style overhead map is available by pressing F9.
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More target practice in an open arena-like area.
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Level stats.
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The first mission: guard duty.
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Suddenly the place is full of enemy forces! The "static" effect on the screen means that the player's craft takes damage.
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Another mission, another spectacular place to duke it out with some enemy tanks.
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It's coming straight at us!
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Using a flame-thrower against a hover bot.
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Against an enemy hovertank in the water (640x480).
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They're firing rockets this time!
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A very close encounter with a hostile.
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Enemies teleport in.
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Fighting underwater.
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A pack of enemy flying drones.
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An advertising billboard.
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Zooming in on a friendly Nataka RPV.
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In the middle of an attack at the Nataka Tower.
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One of the many billboards in the city.
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Office space inside the tower. The RPV is small enough to navigate the rooms, but too large to ride an elevator.
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This is the high-ranking Nataka manager you need to rescue.
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Night mission at the Nataka Tower (3dfx in DOSBox w/ nGlide).
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