Moby ID: 30029
ZX Spectrum screenshots
The game's title screen ....
... is followed by controller selection ....
.... and difficulty setting
Then its straight into the game.
This arrangement of dots represents an enemy energy bolt. The shield indicator on the left shows that some damage has been sustained
When hit the enemy ships break into pieces that are easily mistaken for targets
After the space battle comes an attack on the enemy base. Note shields are not replenished.
The red shapes are buildings to target. They too fragment when hit
The next phase of the game is a trench run
The buildings on the side of the trench can be destroyed but the catwalks cannot. If the player over uses the guns they will cease to function until recharged, see status bar on right
The next phase is to destroy the reactor
Commencing the reactor run
Bother! The reactor is intact. Time to repeat the last section but with no guns and no shields.
Game Over! From here pressing FIRE takes the player back to the start of the game retaining the same controller & difficulty settings
Approaching Cheese Star 1.
Feta cheese for everyone.
Warp speed, or hypedrive... It's more like Kubrick's "A Space trip Odyssey with Ligeti".
What is this guy doin' here?<br>
A close caption of a shot.
Now an <i>interceptor</i>...<br> - Can anyone tell these guys this is not their movie?
- You can get yourself hurt! How about your asthma in cold space?
Stubborn as a mule... Geeezz...!
The tops of the towers have to be blown.
Crashed into a tower. Up side down.
A laser beam almost in its full length .
Double framed. Things start to get nasty at level 6.
Close inspection of a tower.
Piles of horizontal barricades.
Each decimal of a second is important here.
Conjugation between horizontal and vertical barricades.
Prepare for an accident.
Stairs of horizontal barricades.
Shots, horizontal and vertical barricades... what else?...
... mines on lateral walls.
Failing to destroy the cores of the centre of "Star".
Are we missing some important screenshots?