Famicom Wars

Moby ID: 30697

[ All ] [ NES ] [ Nintendo 3DS add ] [ Nintendo Switch add ] [ Wii add ] [ Wii U add ]

NES screenshots

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Title screen
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Main menu
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Cute little paratroopers
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Overly vertical tanks
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Map/Level selection
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One particular map
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Each unit has a definite cost and money is gained by controlling cities.
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Information on the type of strategic points held and the money income.
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The unit breakdown of each force
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Options screen for setting up the IQ of the enemy.
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Tanks open fire on infantry defenders.
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Infantry forces claim a city.
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Terrain determines much about a battle, including which routes are best for movement.
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Infantry units can gain a speed boost by jumping aboard transports.
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The Blue Moon army has conquered this particular map.
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Artillery doesn't have to be adjacent in order to attack enemy units.
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A battle between ground forces, regular infantry and mechanized infantry
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Units eventually run out of ammo and/or fuel. A resupply truck replenishes these.
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The Red Star and Blue Moon armies are tightly engaged.
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Tanks open up on one another with devastating firepower.
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A view of new red forces being constructed at factories and airfields
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Each CO has statistics... wait, is that Samus?
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Tank's armor protects them from regular infantry's weapons.
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A Red Star victory as they capture the enemy capital.
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A difficult battle is completed.
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Mission Accomplished. The battle is over.
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