Main Menu
Intro: a castle
Intro: the Witcher fights a kind of werewolf
Choose your challenge
Loading Screen
The game starts right away with a battle. The pause mode is very useful for changing stances or using potions
The journal with more information than you'll ever need.
The map of the current location
Yes, the interiors are beautiful too
A piece of art that tells a story of another Witcher
If you stand too close to a wall, you can even fight in first person
A magical barrier keeps me from slaying those enemies
A Circle of Elements. This one grants me access to the push-sign
The inventory
Used a sign to remove those stones that blocked the way
Care for a foursome?
A sorcerer heals himself by taking the life from his minions
When Geralt is nearly dead, the screen turns grey
One of the dozens of skill trees available
Conversing with Vizima guard
Here's a drug dealer
Loading screen features beautiful hand-drawn paintings
Child with a message
Playing poker-dice
Enjoying a fistfight in a local tavern
Arriving at the swamps
In the village of bricklayers
Vaska, the head of the village
Dryad, as not seen in the US version
Tavern wench with a story of her own
Adda, the misbehaving princess
Some tough choices to make...
Vizima's cemetery, at dawn
At the doors of the Order Of The Flaming Rose
Consequences are told in the series of 2D drawings
Azar Javed - one of the game's antagonists
Geralt, ready for battle
A mirage of the sunken city
Vodyanoi, the denizen of the lake
Rural countryside
With friendly villagers around
You will meet other witchers on your journey
The game utilizes Speedtree technology providing nice-looking foliage rendered in real-time
Even monsters have a story to tell
Overlooking the docks at sunset
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