Oddworld: Abe's Exoddus

aka: Abe '99, Oddworld: L'Exode d'Abe
Moby ID: 3077

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PlayStation screenshots

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Title Screen
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Main menu
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GameSpeak has been greatly enhanced, with more creatures and much more complex commands!
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As always, even loading screens are funny in Oddworld games
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The intro shows some shamanic Mudokon rituals...
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...and beautiful desert scenes rather reminiscent of Moses
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The game's first part takes place in mines divided into several large levels. This is the boiler room; Abe is trying to tiptoe, even though the Slog is above
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A tunnel level early in the game. Interacting with other Mudokons is important
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View the statistics and guide Mudokons to safety!..
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Like before, some levels have depth perspective. In the background, Abe is trying to run away from a Slig
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Turn valves to open doors
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Mine car ride!..
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Flying Sligs - what a phenomenon
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Learn to fart properly. No, really!..
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Like the first game, the middle part of the sequel takes place in tribal, "wild", exotic natural environments
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You made it to the roots of the giant tree. You crouch in awe
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Abe has been eaten by that tropical snake, or whatever it is. Seriously! That's why his belly is inflated!
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Lovely backgrounds! Abe is contemplating stuff
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A mysterious temple. Looks like Abe is feeling a bit... blue
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Purple returns, and so are ferocious Paramites, sacks of meat, and other paraphernalia
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Powerful Scrab
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Naturally, we also have temple hubs and alike
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Try chanting when cameras are there, and you'll be zapped!..
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Secluded area - chanting in progress, bird portal is opening!..
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Slogs are as vicious as ever
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Beautiful caves! Abe is hoisting up
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Watching news
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The second half of the game takes us back to grim, industrial, semi-sci-fi levels
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Laughing gas
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You can now possess Glukkons!
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In cases you didn't know - farts are fun
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This area almost feels like city streets!..
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Some areas have maps you can view in certain locations
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You've infiltrated the enemy's headquarters. Vykkers lab is ahead. Tight security
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This area of the city reminds of "slum" levels
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Excessive bombs, Sligs, and general assorted electronics make a triumphant return
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Slig Barracks. The game just goes on and on...
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Another beautiful scene - this time with a floating bomb!
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The final chapters of the game see you return to Zulag from the predecessor. This is the first "hub" area
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One of the Zulag interior locations. No, Abe isn't dead - just knocked himself down by running into a barrier
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Oh, my... classical platforming elements prevail
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A familiar advertisement catches your eye
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One of the last levels. Are you ready for the final challenge, Abe?..

Windows screenshots

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Intro
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Off to Necrum
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Main Menu
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Gameplay
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Mudokons helping
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Necrum
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Necrum
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Tombs of the Ancients
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Invisible passing two Scrabs
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Exploding Slig
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Watching the News
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Watching the News
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Feeco Depot
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Feeco Depot
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Feeco Depot
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Barracks
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Soulstorm Brewery
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Taking over a Slig
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This deadly robot was initially conceived as marketing and P.R. machine
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In the body of a flying slig
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Controlling the mind of this guard I command the doggies to attack his colleague.
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Possessing a paramite I'm giving orders to his friend
Are we missing some important screenshots? Contribute.