RoboCop

aka: Robocop: The Future of Law Enforcement
Moby ID: 30924

[ All ] [ Amstrad CPC ] [ Commodore 64 ] [ DOS ] [ Game Boy ] [ MSX ] [ ZX Spectrum ]

ZX Spectrum screenshots

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Loading Screen
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The Prime Directives
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You start the game in a typical Detroit Street
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Some of the enemies do flying kicks
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These icons give you much needed bullets when picked up
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Robo automatically walk up the alleyway at the end of the level
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A steady aim is need so not to kill the innocent hostage
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On level 2 you also have to contend with thugs on bikes
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Accessing the Metro PD computer
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You are required to match up the photo fit to the face you have in memory
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The thug is called Emil and above other things he's a naughty software pirate and he appears to have bought a wig
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Inside the drug factory you need to climb the stairs to get through the level
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Directive 4: Any attempt to arrest a senior officer of OCP results in shutdown
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You have to fight ED-209 without a gun
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Ed-209 explodes in a satisfying shower of metal
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Use the elevators to get out of the OCP building
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Down in the junkyard tracking down Clarence
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Clarence appears armed with the Cobra Assault Cannon
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Cobra Assault Cannon, state of the art, bang bang
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Dick, You're Fired
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