Indiana Jones and the Fate of Atlantis

aka: FoA, Indiana Jones IV, Indiana Jones et le Mystère de l'Atlantide, Indiana Jones i Sud'ba Atlantidy, Indiana Jones y el destino de la Atlántida, Indy IV
Moby ID: 316

DOS version

Indy's back in his best PC Game....

The Good
Fate of Atlantis is unique in the Graphic Adventure category. As others have said on this site, it has 3 different endings, and 3 different paths to get to those endings. Most Graphic Adventures up until that time had one ending that you strived towards.

The Graphics are classic 16-bit graphics, but they conveyed the fact that you were guiding Indy through the different locales in the game.

The Sound and Music used LucasArts' proprietary iMuse system which changed the music as you made decision, and the music change was Seamless. No stuttering of the sound card, no OBVIOUS change in music styles.

The gameplay itself was highly intuitive. The S.C.U.M.M. interface (Script Creation Utility for Maniac Mansion... no kidding that's what it means!) was used for the basis of talking to people in the game. And if you are lucky enough to own the CD-ROM version of the game, you could hear the spoken text (instead of reading it), and... get this... it was also available in 5 languages. Inventory is easy to manipulate, and the puzzles were on the hard side, but not to difficult. A few leaps in logic were needed, but not that many.



The Bad
There really isn't a lot to dislike about this one. Aside of LOOM and Secret of Monkey Island, Fate of Atlantis is probably LucasArts greatest Graphical Adventure to date.

The Bottom Line
If you can't run Indiana Jones and the Infernal Machine, your tapes of the movies are worn out, and you can't wait for INDY 4 to be relased in theaters, then Fate of Atlantis is right up your alley.

by Chris Martin (1155) on February 14, 2000

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