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Enjoy your favorite Atari 2600 and 7800 games on one system, the Atari 2600+
The Big Red Adventure
Moby ID: 3206
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[
All
]
[
Amiga
]
[
DOS
]
Amiga screenshots
Title screen
Communism in Russia has ended...
... but there are some parties that would like to bring it back.
One of three protagonists - Doug makes his appearance in a Russian museum.
He is a hacker and a thief.
His next object of desire is a gold crown.
He starts his adventure in Ritz Hotel.
He gathers his gear...
... and walking through the hotel's lobby...
He is heading to gather more intel.
He visits Red Square with famous Karl Marx statue.
Infamous KGB agency was rebranded into KGB TV station.
He also checks how western wonders like McRomanov manage to cope in a democratic Russia.
However Gorky's Park stayed the same.
A nice secretary in the studio does not let you go in unless you fill in the application.
Doug is about to enter the contest as well.
In order to get into the museum unnoticed, you choose to get there by air.
When things go sideways some spies can help you... For a price.
When finally things go awry, your only way of escape from Moscow is using the Orient Express train.
The second of the protagonists - Dino - starts in a lonesome harbour. His ship sailed away and he must catch her.
He is looking for help from old sea dog by he does not be of much help.
Landlord of the local inn has a lot of information.
The circus has come to town.
It is a good place to earn some money for the travel.
In the drugstore you may buy crucial items.
Getting along with the gypsy will have a positive outcome in the future.
Travel on foot takes some time in the Russian, icy wilderness.
Train station in Zerograd is your destination where you board the very same Orient Express train.
The third character is already on the train.
Donna is blackmailed by the same spies as Doug was.
She meets Doug and he helps her to get rid of the problem.
Dino is also helpful.
He managed to hire himself as a body guard.
Doug finds a different route the luggage car.
Dr. Virago's men set a trap and kidnapped Donna.
Doug and Dino are left alone in the wilderness.
They have to find Donna which is held hostage by Dr. Virago.
People in local town has some info about her whereabouts.
A church's tower can be a good lookout place.
In front of the villa where Donna is kept hostage.
She is locked in her room.
But she is intelligent enough to find her own way out of there.
And she also managed to figure out how to get out of the mansion.
Dr. Virago's study contains a lot of useful items.
But the most important are the keys to the main door which are in his bedroom.
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