In memoriam, Donald Sutherland

Alone in the Dark

aka: AITD, Call of Cthulhu: Doom of Derceto, In the Dark, Screams in the Dark
Moby ID: 325

[ All ] [ 3DO ] [ Acorn 32-bit add ] [ DOS ] [ FM Towns ] [ iPad ] [ iPhone add ] [ Macintosh ] [ PC-98 ]

DOS screenshots

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Title screen
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Choosing your character - Edward or Emily
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Copy protection! Ahh, the good old days...
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The game opens with a cinematic introduction
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A masterful shot from the intro - if this doesn't give you the creeps, I don't know what would!
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Entering the house... what lies ahead?..
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Exploring as Emily. This is the first room you'll get into
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The menu allows you to choose various actions
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Fighting a pretty scary creature. Note how the camera angle changes in a cinematic way
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The Necronomicon is one of the books you'll discover in the game. Yes, it was inspired by Lovecraft
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Main hall. Nice art!
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In a library
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Shall we dance?
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A coat of arms and a hidden entrance to the tunnels.
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"Indiana Jones - Alone in the Dark"
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And slash!
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Some items are related to the game's action element...
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...and some others serve different purposes - perhaps as solutions to puzzles?..
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Killed by a cool purple gargoyle!
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Game Over - an elaborate row of animations, one of which is this sad picture...
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Evil rules in the house!..
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Edward is relaxing in the garden, admiring the statues. This is definitely one of the brightest, most peaceful scenes in the game
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You'll find books - but also personal diaries. This story begins in a spooky way already...
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Ahh, just look at this... Zombies gathered for a lunch. Please! Monsieur! Try this delicious... err... cerveaux humains!
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Arrrgh!.. Ahoy, matey!.. Seriously now - one of the bosses you'll have to fight in the game is a pirate
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Pulling out your revolver at the strange painting... Relax, Ed - it's okay now...
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Cool cinematic angles abound in this innovative game. I see some items ahead...
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Some rooms are dark (hence the need for an oil lamp). And you are alone. That's how the game got its title, see?
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What, you had a nightmare? Don't jump out of the bed with a dagger, dude...
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Being attacked by rats in the basement. I should have never booked this vacation...
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Oh wow! A mysterious brownish cave, a horrifying huge monster coming out... dramatic, isn't it?
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You are hit by some crazy boulder (or energy ball). After a few awkward (yet realistic!) animations, you die
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One of the close-ups of the dynamic camera. Yeah, low polygon count - so what? At that time it was state of the art. And, this game lets you drop any item anywhere, as you can see
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Behold me! The mighty master of black balls!!... ... Ok. Ok. I could've rephrased that
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Fighting a giant spider! Come on, Edward, show him who is the boss!!.. ... (it's still the spider, but you get the point!)
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Traversing a difficult maze. Falling into the water
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Part of the dying animation - serene, tranquil, macabre, and artsy in a disturbing way
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This cave is completely dark. Even with the lamp you can only see so much
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A beautiful place - but is it as peaceful as it seems?..
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Here is a example of the camera angles: In this shot, this is the right hand side. Both stairs (not shown, only the one on the right) can lead to the hallway.
Are we missing some important screenshots? Contribute.