Hexplore

Moby ID: 3304

Windows screenshots

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Exploring the lakeside villages
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Trapped and Surrounded
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Using the many characters together to solve puzzles
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Wandering around faraway marketplaces
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Timing on some traps can be cruicial
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Wandering around snow-covered tundras can prove dangerous
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(intro) Mac Bride, our hero.
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(intro) Uraeus, the magician. The intro was made using 3D rendering.
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(intro) The fabled book of Hexplore.
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(intro) Our team
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(intro) Title screen
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(cutscene) Crusaders' camp. The cinematics are traditional 2D animation.
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The game's isometric environment can be fully rotated, that includes maps.
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Main menu
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Our first companion, the archer. The dialogues are non interactive, speech is accompanied by subtitles.
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Maps are isometric and voxel-made, too.
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Entering the village of Zarko.
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Tavern interior. Meet warriors who will join your quest.
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The last of the stone giants.
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Resurrection stele brings back your team members to life (just don't let them die all at once), simply lead their ghosts there.
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(cutscene) Garkham's Castle
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Troon's cemetery
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Swamp. Some switches can be shot.
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Castle's ramparts. Beware the automated crossbows.
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Automap. The levels can be quite complex.
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All hell broke loose!
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A local crime lord.
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Middle-Eastern luxuries.
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Lavish interiors of Caliph's palace.
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Behold, your most fearsome foe: the phantom generator (read: respawning enemies!).
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Escaping the prison.
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Some caves can be quite labyrinthine.
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A temple in a jungle.
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Temple of Water. Note the 3D vines clinging the walls.
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Apart from the adventurer, your team can be a mix of characters from all over the world, both men and women.
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Teleports help you save walking time. Note a map marker on the ground.
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Right after casting rain of fire the magician dies in flames... better use protection spell next time!
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Bedouin camp
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