Realms of Arkania: Blade of Destiny

aka: DSA 1, Das Schwarze Auge: Die Nordland-Trilogie Teil I - Die Schicksalsklinge, Das Schwarze Auge: Die Schicksalsklinge, Realms of Arkania 1: Blade of Destiny Classic
Moby ID: 3437

[ All ] [ Amiga ] [ DOS ] [ Windows add ]

DOS screenshots

thumbnail
Title screen A (Original German version)
thumbnail
Title screen B (Original German version)
thumbnail
Intro. The letters of the text are being carried away through the top, hence the weird font of the first line
thumbnail
Character creation screen
thumbnail
Each character archetype is represented by such colorful couples
thumbnail
A temple in Thorwal: this is where you start the actual game
thumbnail
Buying some weapons and armour
thumbnail
The game consists of three main modes: overland travel on a 2D map...
thumbnail
...city and dungeon exploration in 3D...
thumbnail
...and isometric combat
thumbnail
The original release provides this crude, color-coded automap.
thumbnail
Your quest is to visit persons all over Aventurien...
thumbnail
...and collect pieces of an ancient map that point the way to the legendary Blade of Destiny.
thumbnail
A fight at night!..
thumbnail
Marketplace options
thumbnail
You shop for some herbs and comparable stuff
thumbnail
Camp screen in the town - it looks different from the more elaborate wilderness camp
thumbnail
Greetings, greetings, travelers! Please pardon my surprisingly Middle-Eastern countenance in this pseudo-Nordic, viking-inspired town!
thumbnail
You can walk through some green areas, but sooner or later the game will say you can't advance
thumbnail
A typical tavern. They all look the same
thumbnail
A typical harbor - again, same graphics no matter where you are. Take a ship to other towns
thumbnail
Ship journey. Ahh, beautiful weather...
thumbnail
Travelling by ship is quick, but not without its dangers: a giant octopod may attack...
thumbnail
...and pirates may board the ship, forcing you to defend yourself.
thumbnail
Camping in the wilderness, your party can search for valuable herbs.
thumbnail
Unfortunately, Orcish hordes are on a rampage through the land, and will ambush you frequently.
thumbnail
This colorful dude is a doctor! He can heal you. And he grudgingly does, even though you woke him up in the middle of the night
thumbnail
You can break into people's houses! Most of the time you won't find anything interesting, though
thumbnail
Boss battle: This druid with his pack of white wolves has one of the map pieces you're looking for.
thumbnail
Entering a dungeon.
thumbnail
Picking a locked door in a cave.
thumbnail
A chest! But beware: it might be trapped.
thumbnail
Dungeon automap. Since levels are always square, you can easily figure out where secret rooms are.
thumbnail
Dungeon combat. As our fighter strikes, a mummy crumbles to ashes.
thumbnail
In a fierce fight against necromancers and their undead vassals, one of our party members has been knocked out.
thumbnail
Another day, another town - and yes, it looks exactly the same as Thorwal. Graphical variety is not this game's forte...
thumbnail
[English Version] Texts are reasonably well translated from German.
thumbnail
[English Version] The improved automap now indicates doors.
thumbnail
[English Version] Character sheet. This dwarf has just gained a level.
thumbnail
[English Version] Combat options
thumbnail
[English Version] Exploring the Ship of Death
thumbnail
[English Version] Combat on board of the Ship of Death.
thumbnail
[English Version] The natives are friendly...
thumbnail
[English Version] We just found a companion!
thumbnail
[English Version] Oops. Dead?
Are we missing some important screenshots? Contribute.