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Enjoy your favorite Atari 2600 and 7800 games on one system, the Atari 2600+
Jim Lee's WildC.A.T.S: Covert Action Teams
Moby ID: 35049
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SNES screenshots
Title Screen
Each level opens with an introduction at Halo Corp.
Baby you know I want to see you but the boss has me doing overtime again.
Baby I'm going to have to call you back, something just came up at work.
The pinnacle of alien weapons engineering vs street punks. That sounds fair.
Well, street punks and robots.
In a stunning turn of events, health packs heal health.
You've got something in your teeth. Give me a sec, I'll get it.
I don't believe I have a healthier or more deeply felt respect for any object in the universe than this here forklift.
OH YEAH!
Occasionally you can supercharge Spartan's beam attack, but that just takes it longer to charge up.
Forklift! Why have you betrayed me?
I hope you've learned your lesson forklift. Oh, and you too, whoever you are.
Daemonites in the flesh.
In addition to the normal hold, you can also lift enemies overhead, then throw them as projectiles.
Housekeeping!
After the intro levels you can select which WildC.A.T.S.'s level to do next.
Just act casual, like nothing's wrong.
Warblade has all of Spartan's basic moves, but lacks a ranged attack.
On the plus side, he can climb walls.
Maul will toss enemies up in the air after grabbing them so that he can punch them. This is just show-boating though, and actually deals less damage than Spartan or Warblade's throws.
Maul can also charge into enemies, ironically making him the fastest character.
Bullets! My one weakness!
Daemonite bunnies!
Game Over
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