Volcanic Dungeon

Moby ID: 35060

[ All ] [ Dragon 32/64 ] [ ZX Spectrum ] [ ZX81 ]

Dragon 32/64 screenshots

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Dungeon being set up
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You start out without knowing where you are
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And you may die as soon as you move
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You find a torch
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You encounter zombies
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The sword is useless against zombies
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You die and the program is interrupted
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The witch suddenly appears
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You try to escape, and die
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You find a cross
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You kill 184 spiders, then die

ZX Spectrum screenshots

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The game starts by displaying a message about good & evil. It keeps this on screen for quite a while before prompting the player to press ENTER to start building the dungeon
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Setting up the dungeon. This takes quite a while too.
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The start of the game. Which way to go ...
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... Bother!. In the first move of the game I went North and died immediately!
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Another game ends after one move. This can quickly become a game of endurance instead of being fun!
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Finally - moving in the right direction brings some rewards. In a tunnel a club has been found
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Another move, another find. The game does not show previous moves so without a map or accurate note taking its hard to retrace one's steps
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With every find the player is asked if they wish to pick it up or not
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The first significant weapon and the first combat
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Success! gained treasure, damaged the club - seems like a fair trade
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Silly question number 1

ZX81 screenshots

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Starting out
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Whatever you do, don't go north!
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Time for a fight
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This didn't work out well...
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Fighting a statue?
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