The Dig

Moby ID: 354

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DOS screenshots

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Title screen
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Low, Brink and Robbins in the opening sequence
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Boston can use this aptly named "PenUltimate" to communicate with his friends
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Conversation topics are displayed as the three astronauts start a seemingly mundane scientific task...
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Some of these items are going to be indispensable...
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One of the pre-rendered animations early in the game. What is happening?..
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A cutscene showing the flight towards the mysterious planet
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The trio's arrival on Cocytus
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One of the first locations you'll explore on the planet surface. Looks like it's just a wreck...
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One of the first puzzles involves fixing a misplaced lens to restore energy to the Nexus, the game's hub area
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The team encounters their first ghost
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Maggie Robbins goes off to explore on her own after a tragic accident happens. This location is the Nexus, the game's main hub
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Bird's eye view of a central location - you'll visit it fairly early in the game, but its secret will remain unsolved for a very long time...
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One of the many strange devices Low deals with in a puzzle early in the game
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All aboard! Next stop, the first spire!
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Oh, what a cute creature...
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A magnificent tram ride! Most major areas ("spires") in this game are connected by this exotic underwater sphere-like vehicle
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The famous "bones puzzle" - possibly the hardest in the game. Don't be ashamed if you'll need a walkthrough for this one!..
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Detail of a tablet found in the museum
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You'll have to study and match those shapes found on various colored rods a lot. And believe me, this is probably the easiest puzzle in this game
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A breathtaking view in the Museum Spire. Purple is a color you'll encounter a lot - it's fittingly mysterious and exotic, indeed
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A dialogue with Maggie, who stays in this strange library for much of the game. Yeah, Boston, say something profound... I bet she'll be impressed!
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Boston challenges the perception that only Jesus could resurrect the dead. As you'll see, the whole story of the game carries a clear philosophical and even religious message
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Underwater journey! Let's see what lies ahead...
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Discovered another cavern beneath the Museum Spire. Demonstrating how items are used in the game (just as an example - this is not a puzzle solution!)
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Planetarium Tram Station. You are putting away your tusk. Err... that last part sounded a bit strange
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Can you even see where Boston is?! Such views impart well the monumental, majestic style of the game
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Wee! Riding a wave to get to the other side! I always wanted to do that
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You'll have to build several light bridges through such devices. The more of them you find, the harder the corresponding puzzles become
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Probably the least exotic location in the game - it almost feels as if we were home... Boston tries to do something with that rod
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You'll even need to adjust and align planets in this game! Or are those just images?..
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An example of text feedback when you interact with objects. This is the Command Center, from where trams are controlled
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Crystal puzzle - you'll need to "revive" that black crystal
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More purple, and more awesome views. You have now discovered the Tomb Sphere
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Gorgeous effects in a mysterious ancient tomb
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You travel up to the mountains. Your friend Brink is busy doing something... I wonder what that is
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More caves, more panels - it can't be denied there is a certain monotony in this game. On the other side, the somewhat "deadly" style is consistent all the way through
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The inventory is superimposed on the playing area
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To complete our purple collection, how about these beautiful caverns?
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The apparition of another ghost
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Maggie needs some help here!
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Ludger Brink in an awkward position
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Brink has lost it
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Boston Low and Maggie converse with the alien inventor late in the game

Windows screenshots

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LucasArts logo
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Main Title
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It all starts as yet another peaceful day at a deep space observatory, and then the sound of alert breaks the silence
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Meeting the team of a specially trained people that will go on a mission to try and save the Earth from a collision with an asteroid
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The regular F5 key brings in the game's menu
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Low uses his communicator to talk to members of his crew that are not in his vicinity
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After nuclear explosions made the necessary holes, it's time to explore the belly of the beast
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Due to the presence of apparent alien technology, the away team soon finds themselves stranded on an unknown planet and well out of range for any communication with the Earth
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First appearance of an alien ghost will trigger many strange ideas in the minds of our heroes
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Boston Low, the commander of the team, figuring out some alien devices
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When "Open 'o Sesame" doesn't work, it's time for a different approach
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You will travel a lot using underwater tram railway until you find a faster across islands
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Commander Low is always ready to ponder on situation from an optimistic point of view
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Inside an alien museum
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Finding Maggie who seemed to end up trapping herself, just a little shy to admit that
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Using alien life crystals on Brink will bring someone back to life for sure
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When the water is clear out of any monsters, it's good time to check for any underground caverns
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Agreeing with Commander Low, this alien place is full of nice views
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Stay with the sound of waves, Low, and you'll find your way across
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Fixing the lightbridges will provide you with much faster way of traveling across islands
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Blue crystal puzzle that once solved will provide the energy for the tram system
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This game will require a lot of digging (hm, perhaps hence the title) that many times you'll ask yourself what would happen if you haven't took the shovel with you
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Talking to Brink who seems to have lost it ever after the revival session
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For a team member who's been awarded with zero credits for ideas, Commander Low seems to be able to solve all of given alien puzzles
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Map room, lets you see places by inputting their coordinates on the panel
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Boston figuring out the secrets of a hidden tomb
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With a forced help of Brink, Boston is pondering the thought of how to save Maggie from the gigantic spider
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Sometimes, you can search certain area only after you've been given hints about them, otherwise, they're just another scenery to admire
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Maggie might be asking an impossible from Boston, but time will tell
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Boston having a bit of a trouble with one of the guard dogs... maybe if lightbridge can be turned off for a moment, hm
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Boston Low's PDA has a game.
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Maggie Robbins.
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Boston Low.
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Moving around asteroid.
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Nuke explosion on asteroid surface.
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Your first puzzle.
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Grave digging.
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Trying to open door with these weird symbols.
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Room with a nice view.
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Alien power source.
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The shuttle
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Reaching the asteroid
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Leaving the site before the explosion
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Welcome to the new world
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Exploring the unknown planet
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He died on impact
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Tram transport may not be the fastest, but is certainly most beautifully animated
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Meeting with an alien
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Choices and consequences
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Nice to meet you, time to go home now
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