Final Fantasy IX

aka: FF9, FFIX, Finalnaja Fantazija 9, Zuizhong Huanxiang 9
Moby ID: 3556

PlayStation version

The pinnacle of the series

The Good
Welcome to my review for the game Final Fantasy IX (from now on FF9) for the PlayStation.

FF9 is the third and last game of the three Final Fantasy games of the main series released for the PlayStation. With two excellent predecessors already on the platform, will this game live up the high expectations ? Let's see.

The game really follows the steps of its two predecessors. You incarnate a hero and his comrades, and go out to fight in order to save the world yet again. Like usual, the game is very linear and focus a lot on the story line, with developed lovable characters, many interesting places to visit and many interesting NPCs as well. Just like the two previous games on the system, the field take place on a pre-rendered screen with 3D characters pasted on it, and when a battle starts, the whole screen changes to a fully 3D rendering.

It is not easy to judge the graphics, first because I'm not someone particularly interest by game's graphics, and then because graphics from early 3D consoles overall didn't age well due to their low resolution and lack of proper shadowing, and so on. However, for a game of this age, the graphics of FF9 aged very well. The pre-rendering screen are absolutely gorgeous and very well architectured - actually I could bet that Square hired real architects to build this game !

3D character models are also very well done, although you can clearly see they suffer from the system's limit in terms of resolution. The characters are very well animated and lively. Just like the two previous games, now and then a FMV cutscene will trigger, showing the progression of the story like a film.

Which leads me to how the world of FF9 overall feels. It is hard to describe, however the world of FF9 feels complete, vast, and overall very interesting to explore, because it was so beautifully designed with master and grace.

The story of the game is not as overly complicated as the stories of the two predecessor games, which is in my opinion a good thing. There is no genome biologic manipulations and fake identities, and there is no time travel. Just simply a story that will always give you an excuse to go to the next dungeon or city in order to continue to make your progress. The fact that FF9 didn't try too hard to have an incredible story like FF7, FF8 and FF10 did is probably its good selling price, you are guaranteed to understand what is going on just by playing the game once, without the need to replay multiple times and/or too look things up on the internet.

The idea of FF9 was that the series should return to its roots. Many things that were long forgotten were re-introduced. Especially many elements from FF1 came back in this game. The four elemental crystals, the four fiends of elements, Garland, white mages, black mages, they all come back, which is very good news. Moogles which were almost abandoned since FF7 (they appeared only as cameos and not as important characters) are also back and play an important role as they act as save points.

FF9 abandoned the super serious dark tone that the series had taken to come back to a really magic and fantasy filled world. The main character is no longer a depressed teenager with identity crisis like in the two previous games, but is a humble happy-go-lucky thief, which is a total 180° turn, for the best. Even if his insistence on helping others can be a bit exaggerated, he deserves the medal of a strong leadership needed to make a party of very diverse people fight together.

The game is not a huge spoof either, it just doesn't try too hard to be serious like it's 2 direct predecessors. Although the game features a love story, this is a really discrete and subtle one that will not get in the way of the main story or gameplay, unlike what happened in FF8.

Now I guess the story and has been enough been covered. Let's talk about the battle system. Again, the battle system could be called a return to the series' root. The series has a long tradition of bringing up a new battle system which each new game, and FF9 is no exception. The materia system of FF7 as well as the junction system of FF8 turned out to be rather complicated to master, and those systems made characters into blank puppets that could be turned to powerful warriors or strong magic casters by using their systems. In FF9 however, the battle system is directly inspired by the FF4 system where people have jobs (like in other early FF games) but the jobs are hard-wired to the characters for story purpose and cannot ever be changed. This might sound like the system is too simple and might not make the game interesting enough to be played, and this is partially true.

However, they added a feature that was absent from FF4 in order to make the game more interesting. Instead of learning new abilities simply by levelling, the characters learns abilities with equipment (weapons, armour or accessories). There is two kind of abilities, the action abilities that can be directly used in battle (such as "Fire", "Cure" or "Steal"), and the support abilities that helps you implicitly in battle for example by increasing your stats or protecting against status aliments. The support abilities can be individually enabled up to a maximum number of points, which increases with levels. So as you level up and equip many different pieces of armours, you will not only be stronger but also be given more opportunities to protect against status aliments and other very useful things.

The really strong point of this system is that it encourages the player to cycle through available pieces of equipment for each character, even if they are not the strongest in his possession, in order to learn as many abilities as possible. This made the game overall much more interesting to play just with this simple system, and works masterfully.

A big flaw of FF8 was it's very long summon sequences, that were very time consuming to see again and again. Square would not want to reduce the length of the summon sequences, as their impressiveness is one of the selling points of their games. They gracefully solved the problem by making a new system which automatically alternate between a "heavy" variation, beautiful and impressive but long, and a "light" variant, less impressive but short, of the summon sequence. This makes summoning less time consuming and less annoying while still being very impressive.

The music in this game is absolutely amazing, it is Uematsu at his best. It is overall a very sentimental and varied soundtrack, much in the line of what was done for the previous FF, but with even more care for the detail and even more different songs. The music is almost never re-used from place to place, so each moment in the game no matter how short gets its own song : There is approximately 90 different pieces of music in the game, all of them being equally amazing. Actually my only complain about the music is that you might not hear enough of some of the songs, as they only play for 20 or 30 seconds in game when actually you'd like to listen to them for at the very least 5 minutes.

The battle theme, which you will obviously hear again and again, is without a doubt the best of the entire series. Just like other elements in the game, it was made to "return to the roots of the series" by using the very famous baseline at the start, and is overall a good piece of what sounds more like a 70s rock piece. It will be no problem to listen to the battle theme again and again while professing through the game.

For the reasons mentioned, I think I can say pretty confidently that FF9 has the best soundtrack I have ever met with any video game, because not only of it's high quality, but also high quantity of different pieces of music.

In addition to that, the game provides a lot of sound effects such as wind, footsteps, running machines, birds, etc... and does so masterfully. There is really nothing to say about it other that the sound is perfect.

The Bad
There is not much not to like about FF9 honestly. One thing that immediately comes to mind is the extreme linearity of the game, but then again it is how the whole Final Fantasy series were designed, and the fact that we never feel lost in them despite the universe being large is thanks to the game's linearity. I do not like when you feel lost and have no idea where to go, and this never happens in FF9 thanks to the game's linearity so this is a good thing.

A thing I didn't like is that you cannot backtrack to most places after you go to the CD4. Only a couple of towns are accessible any more, and this is a problem. I understand they had to save space on their CD, but here, they could just make you able to insert another CD if you want to backtrack. FF8 already suffered from a similar issue, so it's very sad they didn't fix that.

There is really few side quests that you can do in comparison to FF7 and FF8. Perhaps I didn't look hard enough I don't know. But it seems to me that there is very little to do outside of the main story.

My last complaint is that one particular spoof character in the game, while being very funny, is particularly ridiculous and tend to be extremely annoying in story scenes where the story is supposed to be serious. I'd have liked if they made that particular character optional and/or didn't make her play any major role in story scenes. The characters are quite unbalanced. Some of them are extremely strong (such as the hero, without a surprise) and some of them are very weak and cannot ever have a true utility in your party. At the begin of the game,

Garnet and Eiko the two summoners are extremely weak and are an annoyance to have in your party. However near the end of the game as they can summon the strongest monsters in addition to have unlimited healing abilities they are by far the two strongest characters, and overpowers the others who are just here to give them ethers to refill their mana.

The Bottom Line
FF9 combines the tradition of grace and master of the early FF games with the enhanced graphics and gameplay of the modern Playstation area FF games, and does so very gracefully. The story is interesting without being overcomplicated, the gameplay is simple but fascinating, and the music and graphics are amazing for what we'd expect from a game of this category.

Both FF7 and FF8 were also very great games, but those had some minor flaws, almost all of them having been fixed in FF9. The game is almost without any flaws, and as such can easily be considered as the pinnacle of the Final Fantasy series, and of JRPGs in general. Of course if you do not like JRPGs you will probably not like the game, but I'd say as a modern reincarnation of older games it defines the expectations for the genre for the modern consoles, and is a reference of quality.

The lack of side quests is probably the only flaw of FF9, which will affect its replayability. However, FF9 must be played at least once.

by Bregalad (937) on September 25, 2015

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