🕹️ New release: Lunar Lander Beyond

Chrono Cross

aka: Project Kid
Moby ID: 3810

PlayStation version

Doesn't just match Chrono Trigger's quality, it surpasses it

The Good
When Chrono Trigger first came out in 1995, the gaming community was amazed. No previous game had had such a quality storyline and such a unique battle system. Yet, after finishing it, the loyal fans of CT had a distant fear lingering in their minds-- the dreaded "curse of the sequel".

They had nothing to fear. Chrono Cross somehow manages to live up to its' predecessor in almost every aspect. Where Chrono Trigger played with the notions of time travel, Chrono Cross tackles inter-dimensional travel. 20 years after the events of Chrono Trigger, a young boy named Serge (yet another silent protagonist like Crono) goes to meet his girlfriend on a beach outside his village. Suddenly he feels distant, like voices are calling him... as his dimension shifts around him, he passes out and wakes up in a world where he, is in fact dead and gone.

Chrono Cross has, by far, the best graphics of any game on the PlayStation. Gone are the horribly blocky characters of FF7-- every character is modeled and textured beautifully, and the colours are incredibly vibrant and bright. Just one look at Arni Village shows the amazing vibrant skies and oceans this game has. It's almost awe-inspiring in a way, and is a welcome change from games like FF7 which spends the first 20% of the game inside a dark, dreary city.

Like the original Chrono Trigger, Chrono Cross features no random battles. All enemies are visible on the screen-- when you run into one, a battle occurs (unfortunately, it switches over to a different battle screen unlike CT, where the battles occurred on the map itself). Tired of the FF series and their dull battles? Chrono Cross has THE perfect battle system. In FF (and other games), all you had to do was wait for your black mage's turn, where he/she would then cast Ultima3 or whatever and the enemies were wiped. In Chrono Cross, however, the more physical attacks you do, the higher level elements you can cast (elements are equivalent to magic). Specific elements can only be cast once per battle. This brings up an interesting balance-- your characters must strike a fine line between physical strength and magic strength, because what happens if you run out of elements? You'll be doomed. It requires more thinking then just the standard "fire and forget" systems in other games. That's why I like Chrono Cross' battle system so much.

The Bad
Thought the story in CT was complicated? Well, this one will knock you off your feet. Don't get me wrong, the story is fantastic (and fits together with CT very well) but it is extremely complicated with many aspects to consider when trying to figure out the grand picture.

The Bottom Line
If you have to buy only one PlayStation RPG, this is it. Too bad it wasn't released in Europe.

by xofdre (78) on February 20, 2004

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