Description official description
Serge is a young boy from a fishermen's village. One day, while strolling on the sea shore with his sweetheart, Serge suddenly disappears. He comes back to senses several moments later. Everything seems just the same as it was before, but when Serge visits his home village, nobody recognizes him. He hears from people that he has been dead for ten years. Serge begins to realize that he is now in a parallel world. His first and only wish is to find a way to return home, but, in order to do that, he must understand what has caused the existence of parallel words, allowing inter-dimensional travel. His quest will also reveal to him the truth about his own existence.
Chrono Cross is a Japanese-style role-playing game, and a sequel to Chrono Trigger. The game's story is not directly connected to that of its predecessor, though there are sub-plots and characters that refer to it. Combat in the game is turn-based; like Chrono Trigger, the game has no random battles, and enemies are always visible on screen. During battles, Serge and his party members can perform three kinds of attacks: weak, medium, and strong, which tend to miss more frequently but inflict more damage. Actions in battle deplete a certain amount of stamina, which recovers as other characters act. There are also no character levels in the game: instead, the characters get their parameters increased directly after each battle.
All magic spells, character-specific tech attacks, and consumable items are grouped into six elements, which are divided into three pairs with opposing properties. Each player-controlled character and enemy has an innate element, which enhances the power of spells categorized under it when used by said character, but also weakens his or her resistance to the opposing element. Battle fields may also be marked by a particular element, granting bonuses to attacks based on it, and reducing the damage caused by the opposing one. Player-controlled characters have differently shaped grids which allow the player to allocate purchased or found elements there. When the character participates in a battle, the allocated elements act as equipped spells, and can be cast until their amount is depleted.
Though most of the plot progression is linear, there are several sub-quests that are not required to complete in order to reach the game's ending. The game features many recruitable characters (up to 45, though not all of them can be recruited in one playthrough), several different endings, and the ability to play the game again with the statistics and items from the previous play.
- クロノ・クロス - Japanese spelling
Credits (PlayStation version)
80 People (74 developers, 6 thanks) · View all
|Director, Scenario Writer|
|Player Character Design|
|Battle System Design|
|Event Planning & Staging|
|Main Programmer, Event System Program, Map Program, Movie Program|
|Special Effects Programmer, Menu System Programmer|
|Deputy General Manager|
|Localization Director, Localization Specialist, Localization Programmer, English Auto-Accent Generator|
|Sound FX Supervisor|
|[ full credits ]|
Average score: 92% (based on 43 ratings)
Average score: 3.8 out of 5 (based on 118 ratings with 5 reviews)
Chrono Cross is a perfect example of what a good PS1 RPG should be. The graphics, music, and story are very well done, and add a unique touch to the game that no other game has yet to match. The battle system is fun and intuitive, and the whole concept of elements allows for a very organized and customizable array of abilities which you can mix and match to your choosing. And with 45 party members available in the game, you've got a lot of room for experimentation.
The game's setting is another strong point. Throughout this long 2-disc adventure, you'll travel through beaches, swamps, ancient ruins, volcanoes, haunted ships, and even alternate dimensions. But as unrelated as all of these locations sound, they all create a world that is as beautiful as it is dark and mysterious. They really make exploring and progressing the plot fun and exciting.
Possibly the only complaint one could have against this game is how different it is from Chrono Trigger. The battle system, characters, and setting resemble very little of what Chrono Trigger had introduced, and leaves lots of plot holes regarding the game's relationship to the original time line. Other than that, there aren't any other problems with this game that aren't completely arbitrary.
The Bottom Line
This is yet another example of Squaresoft's sheer talent in making RPGs, and coming out at a time when RPGs were finally gaining world-wide popularity, it's easy to see why this game is so noteworthy. Every aspect of the game is great in it's own way, ensuring you'll like at least something about it. And to those who are still upset about this game being a bad sequel: think of it as a standalone title. I'm sure you'll enjoy is more that way.
PlayStation · by Idkbutlike2 (18) · 2010
The graphics are the best I have seen in a PlayStation RPG. The OST had some really great works, with the rare exception of a few mediocre songs. The Battle System was really great, as it was original, interesting, and made this game more fun in this way than your average FF Battle system clone. (Don't get me wrong--Square does a really good job of making original battle systems for their games) There were some nice puzzles, too, and hidden sidequests, (also various endings) and when people say that RPGs don't require any skills at all, just think about trying to get the scales from the Komodo you have to jump down to, right? (man, that part's tough....) Also, the reflection of past events from Chrono Trigger, I think, was a really nice touch.It gave the story so much more depth. It made it a sequel in a way, but it is also a "Novel" (if you will) as far as video games go. Also, I thought the concept of having to forge your weapons with various elements and resources was very cool, too. The newgame+ option was also very cool. The story as a whole was very well written, and this is one of the most original RPGs I have played.
There was nearly zero character development. And this was due, in part, to how many different characters their were. I mean, people have their story, and then they each have a different manner of speech, (accent, ways of wording things, etc) and that's pretty much it. I would say the most developed character is Kid, but, take Serge, for instance. He's not a character! He's a protagonist zombie who only talks when possessed by other people! NPCs are more developed characters than he is...
The Bottom Line
A very good game, and one that you should certainly consider if you own a PlayStation 1 and/or 2.
PlayStation · by J. David Taylor (27) · 2003
Chrono Cross has absolutely no redeeming qualities. Seriously. Nothing. Nada. And the really sad part I had high hopes for this game. Having enjoyed the original Chrono Trigger, I anticipated this long awaited sequel. Only to find that it was not even a sequel! Furthermore it is one of the worst games I have ever played!
In this portion of the review I will debug the “qualities” of this game. Yes it’s true this is not a real sequel, it cannot be as it is supposed to take place about 20 years after the original yet the world looks completely different…huh? The fact that there are many characters available to join your party is often listed as positive attribute this is anything but. You see, when you can only use three characters at a time the “benefit” is lost. Furthermore, more than half of the party members you can acquire are useless. A common trait in Square’s dubious rpg’s.
You would think that the music would be good right? As the original had such an incredible score but alas, the music and sound for this poor excuse for a game is also lacking.
The graphics are better than those found in the Final Fantasies on the Playstation. But at the end of the day it’s still just a Playstation game. Besides graphics do not make the game.
The gameplay is often called “unique” or perhaps, “original”. This is a lie. The reason is simple the so called originality is that at certain points in the game the player has multiple choices when dealing with a certain situation. This is a lie for two reasons: first is that these events are rare, there are only about three. Second and more importantly, the choice you make does not significantly change the course of the game so choice, is therefore just an illusion.
I saved the best for last, the plot of this tripe. It is funny to me that rpg’ers claim that plot is the most important aspect of an rpg. If that is so then this game cannot possibly be considered good by anyone who enjoys rpgs. The begins with Serge, no joke that’s the fools name, going to kill lizards so he can gather the scales and make a necklace, no joke. And it does not get any better. The rest of the plot unfolds like a Philip K. Dick novel sans being enjoyable to read. There are a few scant references to the original many of which make no sense. And lastly the game’s ending is impossibly retarded, once you finish it you can view many other endings all of which are a waste of time, but then again this game is a waste of time!
The Bottom Line
I would tell others to avoid this game like the plague. Copies of this game should be confiscated, and buried in the desert, and forgotten. Avoid this one at all costs, even if you enjoyed the original.
PlayStation · by MasterMegid (723) · 2007
|Greatest hits covers are ugly||Alaka (100640)||Sep 4th, 2010|
|i need help||BJ123443||Aug 19th, 2007|
1001 Video Games
The PS1 version of Chrono Cross appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
The base ideas for Chrono Cross came from an SNES Satellaview game called Radical Dreamers. It was basically a text adventure game, using a story related to Chrono Trigger. Kid, Serge, and several other characters had their start in that game, though they weren't exactly the characters as found in Chrono Cross.
Chrono Cross has ten different endings. However, only two of them are available the first time you play the game. After you complete your first game, you can start a new game with all the inventory from the previous one, and eight more paths to various endings become available.
In the Japanese version, Lynx, one of the main characters of the game, is called Yamaneko. Yamaneko is literally "mountain cat", and means... well, a lynx. Another important character - Harle - is called "Tsukiyomi" in Japanese version. "Tsuki" is "moon" (quite logically, since all her special attacks based on moon energy, and also for another reason, which would be a big spoiler to tell).
Magus from Chrono Trigger was originally planned to be included in the game. However, with over 40 playable characters the designers didn't have the resources to include scenes that would fully explain his presence and develop the character. They based the character Guile on work already done on Magus, which is why the two look alike.
The victory fanfare is actually a version of Lucca's theme in Chrono Trigger.
Like many other Squaresoft games, "Chrono Cross" contains a lot of educational material, mainly in the sphere of mythology. For example: Klotho, Lachesis, and Athropos, the three aspects of Fate, who reign over the life of the humans, are an exact reproduction of the three Moiras from the Greek mythology, with accurate names and precise descriptions.
In the US/Canada version of the game, after completing the game once players may encounter a battle with three characters returning from Chrono Trigger-- Slash, Flea, and Ozzie. These characters are (obviously) named after rock legends-- Slash of Guns 'N Roses, Flea from the Red Hot Chili Peppers, and Ozzy Osbourne. They are also a mistranslation-- in the original Chrono Trigger, they were named after condiments (Mayonnaise, Vinegar, and Soy Sauce). However, thinking that the joke would not go over well, translator Ted Woolsey changed the names. This presented a problem in the translation of Chrono Cross, when translator Dana Kwon chose to maintain continuity between the games. Thus, the character of Slash (a musician in the style of J-Goth artist Gackt) from Chrono Cross became Nikki, a reference to Nikki Sixx.
Because the game's 40 playable characters all have different speech patterns, a sub-program was created specifically for the game to generate the different speech patterns around the line, rather than code in every line for every character.
The old Greek word "chrono" means "time", thus the name of the game that has a lot to do with time (for example time traveling and such).
- Game Informer
- August 2001 (Issue #100) – #55 in the Top 100 Games of All Time poll
Related Sites +
- MobyGames ID: 3810
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Contributors to this Entry
Game added by Adam Baratz.
Game added April 17th, 2001. Last modified June 16th, 2023.