Inherent Evil: The Haunted Hotel
Description official description
Twenty years ago, your parents opened the Reed Hotel, and were mysteriously killed shortly after. Now, against all advice, your brother has decided to re-open it... and he's gone missing. You must explore the evil place to save him, and try to escape with your life. What lurks in the bowels of the Hotel's basement? What secrets do the rooms in the upper floors hold?
As Kyle Reed, you'll explore from a first person perspective. To move from screen to screen, click on green areas that appear on-screen. Interaction is handled by the use of various icons that appear over "hot spots" or objects, very similar to The 7th Guest.
The game is divided into 8 chapters (or "levels"). Should you die, you'll either be exited from the game or be able to restart the previous chapter. There are multiple endings based upon your actions within the game.
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Critics
Average score: 53% (based on 6 ratings)
Players
Average score: 2.7 out of 5 (based on 7 ratings with 1 reviews)
Spooky, yes, but bad game design ruins it.
The Good
As the name implies, this is a ghost story. You play Kyle who has inherited an old hotel from his parents. The hotel has a colorful history according to newspaper articles you find in the beginning of the game. It doesnât take you long to find out that even though you play the game alone, you are not alone inside the hotel. Something evil is here with you and is causing all sorts of weird things to happen. For instance, thereâs hot, molten lava in one of the guest rooms!
The story itself is very spooky and eerie, and it unfolds gradually as you play. (In retrospect, some of it reminds me of Nancy Drew: Message in a Haunted Mansion, which I played a year or so after this one.) Your first main objective is to figure out what is going on and to do that you must find the missing pages of your motherâs diary and read them. Eventually you discover part of a strange and ancient âsealâ. Find the rest of the pieces and reassemble the seal to solve the mystery of the hotelâs strange occurrences.
The game is mouse driven, and the point-and-click interface is easy to use. The graphics of the rooms and furnishings within the hotel are realistic, and the âhot spotsâ are not difficult to find. Transitions went smooth and fast. You are able to look in all directions in most screens, although your angles are sometimes disorienting. Video cut-scenes are well done and move the story along, although there is no way to skip through them. While the music provided the correct mood for each scene, it sometimes got in the way of the sound effects. Voice acting was good, when you could hear it.
The Bad
I guess many people just do not like change, and Iâm probably one of those people. Whether we know it or not, certain âstandardsâ with regards to adventure games have been set â things that we have grown accustomed to and expect to find within them. Any deviation from the norm subjects the entire game to thorough scrutiny. If everything about the game isnât flawless or something about it doesnât follow the unwritten ârules of the roadâ, ridicule abounds, its ratings are bad, and sales plummet. I think this is what happened to Inherent Evil and the reason that no sequels have been released thus far.
Several things in Inherent Evil go âagainst the grainâ and I will go into them one by one below. Not to say that they are innovative or groundbreaking (in fact some of them seem to revert backwards in game design), or even necessarily bad. They are just different than in other games. The following did not sit well with me:
- Copy Protection:
How long has it been since you had to type in a special password code to play a game? My guess is that the majority of you have no idea what Iâm talking about. Inherent Evil requires you to use a password at the end of the first part of the game. This is because all of Part 1 was released as the demo. - Saving and Loading Games:
Weâve been taught from day one to âSave and save oftenâ. Not so with this game! There is no save and load feature! The game is set up in segments, called âPartsâ, almost as if they had thought of releasing it in serialized segments. If you exit in the middle of a âpartâ, you canât save. Instead, you must replay that entire portion when you restart. Successfully completing a âpartâ boots you out of the game and back to your desktop. Only by restarting can you continue onto the next part.Since you can die in this game, not having an option to save your game is really annoying and a needless omission. The âyou have died screenâ tells you to pick a tombstone to continue with the game. This reminded me of the old carnival trick where you must pick the right cup containing the pea. Random and ridiculous.
- Objects and inventory:
We have always been drilled to âpick up anything and everythingâ hoping to find a use for it later in the game. In this game, you cannot pick up something until you have a reason for it. The first time you come upon something, you can look but not touch. (This is an inconsistent problem, by the way.) - Settings and Options:
There are none. You are stuck with the graphics and music as presented. You have no choice to have dialog text (subtitles) displayed or not. The music can drown out the rest of the game â sound effects as well as voices. The only way to adjust the volume is outside the game within your computerâs master volume control.
In addition to the above, the game is very linear and everything is dependent upon what you have done (and slight spoiler read) beforehand. Objects are illogically placed in odd spots (or perhaps the ghosts moved them?). It has a visually irritating maze which relies on color-coded doors. (I hope youâre not color blind!)
The Bottom Line
Believe it or not, I did enjoy playing Inherent Evil, but its shortcomings far outweighed its achievements. The story is fairly strong, the graphics are pleasing and the game was easy to play. It had potential, but it lacked many of the standard features we have grown to like (and expect) in adventure games. To the initial audience, PC adventure gamers, it was a flop. Although this game was named âChapter 1â, it is unlikely that there will ever be a Chapter 2, thank goodness!
The bottom line? Look elsewhere for a horror/mystery adventure game. This one is too much trouble.
Windows · by Jeanne (75881) · 2002
Trivia
Development
Inherent Evil was originally planned as a contest, released in episodes. The decision to release it as a full game was made very late, and therefore it shipped with no save function and episodes that booted you back to Windows when you were done.
Version differences
Inherent Evil was re-released in 2005 in a keep case. In the original version, when the player didnât finish one of the eight chapters correctly, he or she was kicked out of the game. As it was part of a contest, each chapter had to be unlocked over an eight week period by coded keys. In the re-release these features are gone and the game allows for smooth transitions between the chapters. Besides improvements to the interface it was also adapted for Windows XP.
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Related Sites +
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Al Giovetti's Walkthrough
Inherent Evil solution posted on The Computer Show -
Hints for Inherent Evil: The Haunted Hotel
Hints to help you finish Inherent Evil -
Walkthrough
Not only a step by step solution, Linda and Norma provide graphics from the game. -
Zarf's Non-Review
A short overview of The Haunted Hotel's shortcomings and how they obfuscated Andrew Plotkin's attempts to review the game (January, 2000).
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Contributors to this Entry
Game added by curacao.
Additional contributors: Jeanne, Sciere, Zeppin, Patrick Bregger.
Game added May 10, 2001. Last modified January 26, 2024.