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User Reviews

There are no reviews for the 3DO release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.2
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.5
Gameplay How well the game mechanics work and the game plays. 4.3
Graphics The visual quality of the game 4.0
Personal Slant A personal rating of the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.5
Overall User Score (6 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
3DO Magazine (UK) (Dec, 1995)
An inspired riff on the Doom genre which has you exploring a huge haunted house packed with all manner of zombies. The soundtrack is brilliant - genuinely spine tingling - while the graphics ore unbelievably realistic. The framerate does suffer some slowdown, but imaginative puzzles and a far more realistic environment, allowing you to choose your own route through the house, more than makes up. Simply unmissable.
Game Zero (Feb, 1996)
Probably one of the best "Doom-like" games for the 3DO... Only this game has a real story as well! And what a story... very detailed and intersting. Graphics are some of the best I've seen for the platform, and sound is quite good as well. Also, atmosphere... this game has got it and then some. ...and, not to forget, play control is pretty good. You really owe it to yourself to check this title out. Once you get into the game, it's hard to put it down.
Oldies Rising (Aug 06, 2008)
Le jeu à posséder absolument pour le fan de FPS pour tous les aspects positifs décrits plus haut. Attention cependant, son EXTREME difficulté peut rebuter les joueurs les moins expérimentés, on attrape vite le tournis sans bien savoir ou aller. L’animation de quelques digits laisse à désirer quelquefois mais rien de bien traumatisant, on a vu bien pire depuis sur PlayStation ou Saturn. Les voix sont en anglais, pas très évident pour les indices à trouver car les acteurs qui ont prêté leurs voix aux persos sont anglais et perso j’ai toujours eu du mal à comprendre cet accent à couper au couteau.
Game Players (Jan, 1996)
Although I have to admit not being that excited about yet another Doom-style game, Killing Time turned out to be a pleasant surprise. Sure, it's a first person shooter and three-quarters of the game is straight action, but there's also a mystery to solve under it all, some pretty hardcore puzzles to solve and enough humor to keep it moving.
Joystick (French) (Nov, 1995)
Un clone de Doom gore à souhait, très sympathique sans être exceptionnel.
GameFan Magazine (Dec, 1995)
Killing Time is one of those games that draws you in with it's storyline. Problem is, I just don't like the theme. I'm more into futuristic stuff. So, what I'm left with is framey 3-D and just OK control. On another system, where all KT's graphic power could be silky smooth. I'd be lovin' it, but all the complex textures and characters bog down the system creating some annoying steering problems. KT's a great effort on a weak 3-D system. An M2 version is needed.
Defunct Games (Feb 11, 2007)
So how do I, your reviewer, feel about the experience that is Killing Time? I enjoyed it. There, I said it. I found the fun in it. I found the spleen of the 3DO. On a scale of 1-10, I give it 8 Shaky Jakes. Try it yourself and display it proudly next to your Killer Klowns From Outer Space DVD.
GamePro (US) (Jan, 1996)
This creepy Doom clone has action, class, and an intriguing mystery for you to solve.
A clever blend of FMV and 3D shooting. Won't appeal to everyone, though it'll last a long time for those who get into it. Atmosphere and original ideas make this one to consider.
Brutal, brutal violence. Antique weapons. Slinky women and ruthless men (or vice versa). An atmosphere that is as subtle as someone walking behind you and popping a paper bag. This is Killing Time; the game that will inject much, much hatred of ducks into your disposition. Unfortunately for 3DO owners however, the game just brushes past living up to its potential. The idea for the game is inspired but the execution leaves something to be desired. Still, if the thought of exploring a dark, dank, dangerous mansion fraught with ghouls and other-wordly, antique dangers, Killing Time will provide you with a satisfactory reason to do just that.
Retro Archives (Apr 08, 2021)
Parmi les grands laissés pour compte ayant accompagné la 3DO dans sa lente glissade vers l'oubli, Killing Time demeure sans aucun doute le Doom-like le plus original du catalogue de la console, et l'un des plus aboutis techniquement. La structure ouverte, alliée à un histoire qui se découvre via le biais d'apparitions fantomatiques, constituent à n'en pas douter des mécanismes inhabituels pour l'époque... mais peut-être pas au point de propulser le titre au rang de "père spirituel de BioShock", comme le font certains de ses fans - qui feraient mieux d'aller regarder du côté de System Shock dans cette optique. Difficile en effet de louer la puissance d'un récit cliché de série B perdu dans un level design sans réelle cohérence, mais cela n'empêche pas de pouvoir se sentir accroché au point d'avoir envie de mener l'aventure jusqu'à son terme. Une curiosité avec son charme propre.
With a unique, in-game method of storytelling, plenty of twisted, beyond-the-grave, action, tons of violence, and interactive music, Killing Time is eerie enough for horror fans and offers plenty of action for those more interested in beheading numerous types of demons! If you can adjust to the frame rate you'll be addicted to the end!
Killing Time will also give you something the other Doom spin-offs don't: A massive headache. The movement is so choppy that basic navigation is made impossible - you'll end up almost always under-or over-shooting enemies every time. Play at you own risk! Hee, hee, hee! And remember, there's a sign that hangs on all haunted houses: "Visitors Accommodated!"
Coming Soon Magazine (Mar 14, 1996)
Killing Time is a first person perspective video game that will take you on a journey in search for answers as to what happened one summer evening in 1932. The story begins with a small video clip as you approach your destination with the following dialog:
Mega Fun (Nov, 1995)
Killing Time kann es zwar nicht mit den bekannnten Produkten in diesem Genre wie “Zoom“ oder “Wolfenstein“ aufnehmen, für die ein oder andere gemütliche Action-Runde ist das Game jedoch allemal brauchbar. Die Grafik sorgt dabei allerdings auch nicht unbedingt für Begeisterungsstürme, da sie etwas zu grob und ruckelig ausfiel. Der wichtigste Faktor, der für die schummerige Atmosphäre von Killing Time sorgt, ist zweifellos die Musik. Gruselige Laute und Melodien, die einem eine Gänsehaut bereiten, begleiten das gesamte Geschehen. Das eigentliche Gameplay ist nicht auf Hektiker ausgelegt, wie der Begriff “Ballerspiel“ vielleicht vermuten lassen könnte. Ihr stapft gemächlich durch die Gänge ohne, sagen wir, “von der Action überfordert“ zu werden.
Power Unlimited (Feb, 1996)
Het spelen van Killing Time doodt weliswaar de tijd, maar het spel is toch niet vergelijkbaar met Doom. Met name door het beperkte wapenarsenaal blijft het een spel voor de minder bloeddorstigen onder ons.
The Video Game Critic (Oct 29, 2001)
Ugh! I've played some bad first-person shooters in my time, but this one is particularly painful! Killing Time is a violent game with an occult theme and bizarre creatures. It tries to be as gory, weird, and over-the-top as possible, but it's just irritating! The scenery is a boring, pixelated mess. Every now and then some full-motion video "ghosts" are superimposed on the screen. They look great, but only serve as eye-candy, not improving the lackluster gameplay. The control is absolutely atrocious. You movements are too jumpy to aim or look around easily, and strafing tends to get you hung up on the walls. The digitized enemies don't look bad, but your shots don't always register, even when your shot is dead-on. Killing Time is a nightmare. I hate it. Don't be deceived by the nice-looking screen shots on the box!

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