War Diary

aka: Chung Mugong-jeon
Moby ID: 41033

DOS screenshots

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The player's base in the first mission. Notice the rain weather effect. It's not only for show, but also positively affects the fertility of farmland.
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The player's base in full-screen (minimized interface) mode.
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The fortress wall is not buildable, it's part of the terrain. Actually, the terrain in the game boasts more variety than Warcraft which was an obvious "inspiration" for this title.
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Choson fighters wreak havoc in the Japanese outpost.
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Japanese main hall goes down in flames.
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Some beautiful scenery on the map.
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A more advanced base from level 2.
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Main menu screen.
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Each mission briefing in the game has its own background image, displaying various events during the Japanese invasion.
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Current mission objectives can be reviewed briefly during the game.
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Unlike <i>Warcraft</i> and similar games, gold cannot be mined in <i>War Diary</i>. Instead, other resources need to be traded in exchange for currency.
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Fighting the Japanese at the castle gates.
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Weapons for your soldiers need to be produced separately. There are several types of bows and swords available. Also notice a peasant working at the blacksmith.
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Units can be re-armed right in the field.
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Fending off a Japanese raiding party.
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A blinking red arrow means that this unit's weapon has been worn down and needs a replacement. Archers apparently run out of arrows rather quickly.
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Attacking the Japanese camp.
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Another view of the Japanese encampment, during the day.
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In this mission you need to escort a prince to safety. The mission exit point is very similar to that in <i>Warcraft</i>, from which <i>War Diary</i> obviously draws inspiration.
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Mission complete!
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Shareware version splash screen.
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