Alabaster

aka: Alabaster: An Interactive Experiment, Alabaster: a fractured fairy tale
Moby ID: 41074

[ All ] [ Macintosh ] [ Windows add ]

Macintosh screenshots

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Introduction
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Starting location
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Conducting conversation
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The game's inventory offerings
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Use of the THINK verb
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A magical demonstration and the plot thickening
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The dwarfs are alluded to
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A dissatisfactory ending, of the player lacking conviction
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An improved ending -- the player survives at least, but for how long?
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A further mixed ending, taking Snow White to the dwarfs, unable to return after the betrayal
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A revelation into the nature of the player's character
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A liberating ending
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In-game help
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