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The Legend of Dragoon

aka: La Leyenda de los Dragoons
Moby ID: 4163

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PlayStation screenshots

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Title screen
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The intro FMV is well-done - and is one of the very few such videos in the game
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Note the detailed, realistic character modeling in the video
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The game's starting scene done with in-game engine - the hero Dart is reading a newspaper while birds are watching him
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The game's first battle - naturally, it's just the hero; and if the enemies aren't slimes, they must be evil enemy soldiers
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The first explorable location of the game - Dart's destroyed home village. Note the glowing save sign
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Helena Prison, the first dungeon-like area you'll venture into
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This is the world map. It's horribly linear even by Japanese RPG standards
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Character equipment and information
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The game's pre-rendered backgrounds offer some nice - if sterile and somewhat artificial - views
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Early battle in a cave dungeon. Shana is shooting at a monster with her bow
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Another day, another forest clearing - and remember, if your path doesn't take you to the goal, it will point to a conveniently placed treasure chest
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Open-air battle. To inflict any kind of reasonable damage, you'll have to time those attacks for combos over and over again. Lavitz here is exercising
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One of the towns you'll visit in the first quarter or so of the game. The game likes zooming out in many locations
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The game comes on four discs. Each time you have to swap one, pictures with such simple, yet nice-looking art appear
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Finally you gain some dragon transformation abilities. Rose here is one of the first - see how her battle command menu changes to correspond to the new form
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Dragon transformations are shown with some eye-candy. Albert is preparing to embrace his new self
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Interior locations in populated areas have some interesting angles and viewpoints more often than not. This is just an inn in one of the towns
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This is not a dragon transformation, but rather a dragon spellcasting in progress. Dart is ready to inflict some fire-based damage
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A lovely-looking city - nearing the climax of the game's first part
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Dragon attacks are handled a bit differently - you'll have to time them as well as measure their power. Haschel here has found his new cool purple identity
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Castle dungeon. Nice statue!..
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You don't say. One of the game's all too many examples of contrived, pathetically inept dialogue
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Dart and his friends apparently decide that Greek Orthodoxy is the right way of following the Apostolic teachings
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A controversial suggestion in a mayor's house...
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Sailing towards new lands! We are about halfway through the game now
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This town is built on water. You'll have to climb a bit to reach eccentrically-placed item shops
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This menu shows your final, full party. Naturally, only three can fight at the same time
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No Japanese RPG is complete without extended scenes from your companions' pasts
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Mid-game battle in a forest. Check out my new companions - and see how two of my guys are poisoned...
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Nice snowy mountain dungeon. Those ugly arrows appear by default, but you can remove them
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At least since <moby game="final fantasy vii">Final Fantasy VII</moby>, no Japanese RPG is complete without heterosexual childhood friends who share ambiguous somewhat-romantic scenes
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See Meru do a little victory dance after having defeated an enemy
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Each chapter opens with such screens
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Nice effect - footprints on the sand
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Later in the game you'll be able to synchronize your dragon attacks. The screen morphs into this afterwards
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Late-game dungeons have, as usually, a more abstract, cold feel...
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...and can even have a slight sci-fi touch
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Late-game enemies like pounding you with hit-all attacks
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A decisive boss battle (one out of a fairly long row) late in the game
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