Professor Layton and the Diabolical Box
Description official description
When Professor Layton and his assistant, Luke, receive a letter from the Professor's mentor, Dr. Andrew Schrader, Layton feels uneasy. The letter mentions that Schrader has acquired an elusive artifact called the Elysian Box - legend has it that anyone who tries to open it dies. The pair rush to Schrader's apartment, but it is too late - the box appears to have claimed another victim, and yet is missing. The only clue is a ticket for the luxurious Molentary Express, found in the apartment. Will Layton and Luke be able to solve this latest mystery?
Professor Layton and the Diabolical Box is the sequel to Professor Layton and the Curious Village, taking place directly after the events of the first game. Players take the role of the titular professor and his assistant Luke as they explore the Molentary Express for clues to the mystery of the Elysian Box. By talking to people and examining the environment, players discover puzzles, which when solved progress the story further.
As with the first game, puzzle can range from logic problems, to riddles, to simple calculation. If stuck, players can spend 'Hint Coins' that they can find throughout the game - but there are a finite amount available, so they should only be used when needed.
Spellings
- レイトン教授と悪魔の箱 - Japanese spelling
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Credits (Nintendo DS version)
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Reviews
Critics
Average score: 86% (based on 41 ratings)
Players
Average score: 3.8 out of 5 (based on 25 ratings with 2 reviews)
Your grandma's puzzle mag in video game form
The Good
I have to admit: at first I was pissed off. In contrast to the predecessor, it is not possible to change the language and I had to play the game in German. I can't stand this! Thankfully the localization is well made and I never had problems with puzzles because of bad translation.
In comparison to the predecessor, I felt the puzzle quality was improved. In the Curious Village you could encounter very hard puzzles almost right off the bat; in the Diabolical Box there is a well-made progression of difficulty (although the overall difficulty is easier). I also encountered less almost identical puzzles, but this may be because I did not solve all 150 available puzzles. Many puzzles have a clever twist, but never feel unfair towards the player.
The game also progresses differently than its predecessor: instead of a single village, you visit various locations in order. I felt this works well because the change of scenery keeps the game fresh and interesting. The downside is the possibility to miss hint coins permanently, but I never came close to running out.
The Bad
In games like this, you don't need an elaborate plot because it just needs to serve as a framing device to lead from puzzle to puzzle. The Diabolical Box does a splendid job during the beginning stages: the story is there, it is cute and not in the way. However, it breaks down towards the end when the developers try to engage the player emotionally. Unfortunately the resolution makes no sense, the dialogue becomes annoying, the attempt at drama is pathetic and the puzzles play almost no role anymore.
Of course the big puzzle variety means you will encounter puzzle types you don't enjoy. For example, I loathe sliding puzzles. Honestly, I recommend to cheat and look up the solution online before spending your time with puzzles you don't enjoy. In the Curious Village I played mostly fair, but my enjoyment of the successor was much improved with the described policy. I also did not like the mini games, but they are completely optional.
The Bottom Line
In the end, your enjoyment of this game stands and falls with your stand towards traditional puzzles. Do you expect an engaging story or great game mechanics? This is not a game for you. But if you'd like a collection of mostly clever puzzles with some video game fluff, I can't recommend it enough.
Nintendo DS · by Patrick Bregger (305123) · 2021
The Good
I can think of two things that I like about this game.
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It's short. I finished the game in about 5 days, playing for between one and two hours each day.
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Solving a puzzle, using the correct method and good strategy, provides a sense of accomplishment.
The Bad
I've played a lot of puzzle games. Apparently, some should just be called "puzzles", since they don't have any "game" element in it, and are certainly not fun to play. Professor Layton is a prime example of this. It's a loosely organized collection of math problems with a small measure of hidden object seeking and detective-ing in the mix.
It's amazing how this game makes the math problems even more boring than they already are. I tried to solve the problems out of the context of the game, i.e. pen and paper, without using the stylus or the game interface at all, and I had more fun than doing it in the game. I did feel accomplished after solving some puzzles, but I would have gotten the same feeling reading a puzzle book, or just doing my math homework.
The hidden object and detective parts are also bad. Your stylus needs to circle a very specific area. Sometimes you already know what's wrong in a picture (which is what the game is asking you, if you're wondering), but you don't touch the correct spot (a very small spot), and the game won't register it as a correct solution.
The gameplay is bad, but the story is terrible. About 2/3 into the game you'll be solving puzzles in a horror-themed castle and things suddenly turn supernatural. The story eventually becomes so out of place and illogical, it's laughable. To be fair, I didn't not-like this part of the game, since it belongs in the "it's so bad it's good" category. If the puzzles part were fun to play, the story really wouldn't matter anyway.
The Bottom Line
There is nothing to play in Professor Layton. Taking a walk on the streets should be more fun. Doing your math homework is more fun. Just about anything in life is more fun than this game.
Nintendo DS · by Pagen HD (146) · 2013
Trivia
1001 Video Games
Professor Layton and the Diabolical Box appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Awards
- 1UP's Readers' and Editors' Choice Awards
- 2009 - Best DS Game (Editors' Choice)
- 2009 - Best Puzzle Game (Editors' Choice)
- 2009 - Best Graphic Adventure (Readers' Choice)
- Cheat Code Central's Cody Awards.
- 2009 - Best Puzzle/Brain Game
- Game Informer's Awards
- 2009 - Best Puzzle Game
- GameTrailers' Game of the Year Awards
- 2009 - Best Puzzle/Parlor Game
- IGN Game of the Year Editors' Awards
- 2009 - Best DS Puzzle Game
- 2009 - Overall Best Puzzle Game
- Yahoo's Game Awards
- 2009 - Best Puzzle Game of the Year
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Contributors to this Entry
Game added by Ben K.
Additional contributors: jaXen, jsbrigo, Big John WV, FatherJack, Flapco, Sam Panis.
Game added November 5, 2009. Last modified February 15, 2024.