Dungeons & Dragons Online: Eberron Unlimited
Description official description
Dungeons & Dragons Online: Eberron Unlimited is a free-to-download, free-to-play MMO based on the role-playing game of the same name. It is a re-branding of the initial version of the game Dungeons & Dragons Online: Stormreach which was a commercial title. It was the ninth main revision of the game, following eight smaller module updates. This version of the game removes the purchasing cost and the subscription fee, and relies on microtransactions instead. It also increases the level cap to 20. The majority of the game is available for free, but certain elements need to be unlocked through gameplay or by purchasing Turbine points.
The game contains three tiers of players: those who pay nothing at all (free players), those who use microtransactions for additional purchases (premium players), and subscribers who pay a monthly fee (with optional microtransaction as well). Those who subscribe receive 500 Turbine points per month, can unlock all classes and races in the game, get access to all locations and adventure packs, have room for ten character slots and a shared bank slot, get priority on the login queue, receive full customer service and have high beta priority. For the two others types of players these features are not available, limited or need to be paid for, with further limits for free players. There were differences between the European and American versions, as in Europe it was published by Codemasters who continued to require a subscription fee and where the game was still called Stormreach. The game content however, is identical with the same reward. European players however have no access to the store as it does not exist in that version of the game. Players were also free to register the American version of the game to play for free.
You can team up with your friends to explore the city of Stormreach as well as islands, jungles, deserts, and even Shavarath, the Plane of Battle. The game has deadly dungeons where you need to disable traps, solve perplexing puzzles, and collect legendary loot. You can battle classic Dungeons & Dragons creatures like mindflayers, beholders, rust monsters, and powerful dragons using DDO’s action-oriented combat system.
On 25th June 2012 the game concept was altered extensively when the developers introduced content based on the Forgotten Realms D&D setting combined with commercial expansions packs. From then on the game was rebranded a third time as Dungeons & Dragons Online without a subtitle.
Credits (Windows version)
800 People (716 developers, 84 thanks) · View all
|Vice President of Product Development
|Executive Director, Product Development
|Associate Live Producer
|Lead Systems Designer
|Content Design Team
|Systems Design Team
|Game Systems Team
|[ full credits ]
Average score: 79% (based on 6 ratings)
Average score: 3.2 out of 5 (based on 5 ratings with 1 reviews)
The biggest thing I liked about this game is that the developers really tried hard and it shows in the marvelous graphics, very detailed and imaginative game worlds as shown by features such as astounding architecture and really determined effort in the combat mechanics and overall combat environment. This game attains high marks in all categories. It is fun to play, fun to explore, the community is well-groomed, the animations are enticing and the characters, costumes and buildings and landscapes are beautifully designed. The lands of the game are a wonderful to explore and you will never see their like in the real world. In those ways, DDO is extremely immersive.
Also, you do feel the developers love and care for the game and its community. The developers do take the trouble to try to listen and respond to community concerns and regular festive events really add to the sense of fun in the game. I would also like to mention that stealth in this game is done extremely well. As a stealthy thief you really do have a fun time creeping round dungeons struggling not to be noticed, setting and removing traps. It is extremely atmospheric, challenging and dangerous if you like being a rogue character.
The biggest thing I did not like about this game is the very weak PvP options. I understand that DDO is not a PvP oriented game but I feel more extensive PvP facilities would have been easy to implement. Perhaps the game caters too much to a younger audience which does not want to suffer or see the griefing of PvP. The other things I didn't like about the game were: The graphics are too bright and glossy and consequently blurred. After about 20 minutes playing my eyes would hurt. I also did not like how the animation for sidestep for characters was done. I found the character's faces somewhat wooden because everything else was so beautifully rendered, especially the costumes. I really expected the faces to have more expression.
I also do not like the instancing used for questing in the game. This is linked to the focus on a less hardcore gaming audience so perhaps I am not their target market. I much prefer a gameworld where the players themselves effect the environment in deep and immediate detail. Otherwise it just does not feel real. Finally, I do not like playing an archer where the arrows do not shoot very far. Many games do this and it defeats the purpose of an archer.
The Bottom Line
A very good and determined attempt at making an engaging D&D mmo which is true to its genre. The game does follow the rulebook of D&D as best as it can. However, DDO seems to be targeted at a softer a gaming audience who would prefer an easier casual gameplay style and who have little interest in PvP. Also, if you happen to like dungeons where the monster AI is tweaked to ensure they will hunt and kill groups of players, then DDO does make a good attempt at this.
Windows · by Hollyoake Addams (33) · 2011
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Contributors to this Entry
Game added by Jeff De Puy.
Game added October 29, 2009. Last modified February 13, 2024.