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Super Mario Land 2: 6 Golden Coins

aka: Super Mario Land 2: 6-tsu no Kinka
Moby ID: 4302

Game Boy version

An improvement on the first game, but little else original

The Good
The gameplay is the same as most of the Super Mario games, and has been tweaked a little from it's predecessor by adding new enemies and new power-ups such as the bunny ears depicted on the cover which allow you to glide for a short while. It follows the series line in creating games that are solid platforming games with no glitches that are smooth to play.

Though I'm not a fan of the genre I can see that this is well made as it bears none of the annoying factors of platform games, of mistaking hardness for complexity. Super Mario Land 2 instead aims at creating a smooth playing experience that kids will enjoy.

The main advantage this game has of it predecessor is the inclusion of a save game facility which persists after you switch the Game Boy off, making life a lot easier for the player. The games world is not so linear any more as it is divided into separate level zones which can be tackled in any order, allowing a break if you get frustrated with one area.

The Bad
It's still only a platform game and the storyline is obviously going to be rubbish and makes no real apologies for that, which makes me wonder sometimes why it bothers with cut-scene animation.s

The Bottom Line
An enjoyable enough experience for a platformer, though I doubt many people will want to sit through a Game Boy game until its conclusion any more. I would recommend playing this more than the original, as the improvement in graphics makes it easier on the eyes. It does come from the era before 3D technology started to tempt designers to mess with the concept and has a base joy to it, I suppose.

by RussS (807) on October 3, 2009

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