Super Mario Land 2: 6 Golden Coins
Description official descriptions
Second in the Game Boy's line of Mario games, this one takes the evolutionary steps that Super Mario 3 for the NES took with it's predecessors. New graphics, power-ups, challenges, and a completely original storyline. A bad version of Mario, Wario, takes over Mario's castle and locks him out using 6 golden coins. Mario must search for said coins all over Mario Land to take back his castle and go one-on-one with Wario himself.
- スーパーマリオランド２ ６つの金貨 - Japanese spelling
Credits (Game Boy version)
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Average score: 85% (based on 26 ratings)
Average score: 4.1 out of 5 (based on 99 ratings with 5 reviews)
Wario has taken over mario's castle during his absence and has locked the door with coins. Then he spread all coins through Mario Land. Now world's most famous plumber must get all six of them and kick Wario of his throne. Gameplay is just as you'd expect from Mario. Going down pipes, jumping on Koopa shells and Goombas and collecting coins. This is always a good formula and remains entertaining over the years. The graphics are much, much better than those of Super Mario Land 1. Compare the NES Super Mario Bros. with its two sequels and you have about the same graphical differences here. Everything is detailed and has a good-looking cartoon style. The blocks now have faces on them and change into angry ones when hit. The enemies and Mario move more fluid and are easier to control. The sound is of a good quality and cheerful.
The game was far too easy and I played trough it in just a few hours. Thankfully there are some secret levels too find but there is no other replay than that, which is disappointing. They are also not too difficult to find. The sound, as I said is good, but almost the entire game you will be hearing the same tune, which makes it repetitive. Only the way it sounds (cheerful, suspenseful etc.) differs. In all there are just about three different tunes or so.
The Bottom Line
Fun platform game, but too easy for more experienced platform game players. If you like the Mario series I can really recommend this game. (And who doesn't?)
Game Boy · by Rensch (203) · 2005
The Nintendo Gameboy was not a very good gaming machine. Sure it had good games. But for the most part it just could not compare to the Snes and Genesis. Fortunately, Super Mario Land 2: Six Golden Coins, is one of the best games for the Gameboy if not the best.
In Mario Land 2, Mario’s evil twin, aptly named Wario. Has taken over Mario Land! He has barricaded himself in Mario’s Castle( Who would have thought Mario would have a castle?), to gain entry and thrash his nefarious twin Mario must collect 6 Golden Coins. Which just happen to be scattered across 6 areas, all with there own theme and stages, and end boss.
From a house in which Mario has been shrunk down, even more. To the Moon. And my personal favorite, The Pumpkin Zone, which is of course Halloween themed. Each Zone has levels usually 3-4. The end has a boss, that must be trashed to collect the corresponding coin.
The Mario gameplay we have come to know and love is intact here on the small screen. Mario begins the quest tiny, eats a mushroom and becomes Super Mario. Fireflower, and Star Man, also return. New to Mario is the Rabbit power up. Mario eats a magic carrot and sprouts rabbit ears with enable flight.(What no tail?)
Instead of a 1-UP at 100 coins. Mario can spend his coins on a minigame, that can earn him powerups, as well as extra lives. Ending a stage also gives Mario a chance to earn goodies. All of this makes earning 100 or more lives almost too easy. There are also secret stages to be unlocked and conquered.
The Graphics are good for a Gameboy game. Color would have been nice though. Even on a Gameboy Color or Gameboy Advance, the colors are not all that good.
The sound is typical Mario, not that that’s a bad thing.
This game is way too easy, and too short. Even with all the secrets, and gaining hundreds of lives!
The only real challenge here is Wario’s Castle.
If you can find this game, it is a a little pricey.
The Bottom Line
This is honestly one of the best Mario games. Seeing a different villain is nice. And not having to save the Princess for once is refreshing.
Game Boy · by MasterMegid (723) · 2006
The gameplay is the same as most of the Super Mario games, and has been tweaked a little from it's predecessor by adding new enemies and new power-ups such as the bunny ears depicted on the cover which allow you to glide for a short while. It follows the series line in creating games that are solid platforming games with no glitches that are smooth to play.
Though I'm not a fan of the genre I can see that this is well made as it bears none of the annoying factors of platform games, of mistaking hardness for complexity. Super Mario Land 2 instead aims at creating a smooth playing experience that kids will enjoy.
The main advantage this game has of it predecessor is the inclusion of a save game facility which persists after you switch the Game Boy off, making life a lot easier for the player. The games world is not so linear any more as it is divided into separate level zones which can be tackled in any order, allowing a break if you get frustrated with one area.
It's still only a platform game and the storyline is obviously going to be rubbish and makes no real apologies for that, which makes me wonder sometimes why it bothers with cut-scene animation.s
The Bottom Line
An enjoyable enough experience for a platformer, though I doubt many people will want to sit through a Game Boy game until its conclusion any more. I would recommend playing this more than the original, as the improvement in graphics makes it easier on the eyes. It does come from the era before 3D technology started to tempt designers to mess with the concept and has a base joy to it, I suppose.
Game Boy · by RussS (807) · 2009
Fan made color conversion
In 2017 Daniel Davis, Drakon released the first version of "Super Mario Land 2 DX", a hack of the game adding a basic color palette to the game. The modified game works on Game Boy Color emulators as well as the real hardware. Apart from the new palette, the hack claims to have reduced the noticeable slowdowns in the original game.
The final level in the "Mario Zone" is built partly on LEGO bricks.
This game marks the first official appearance of Wario.
- Power Play
- Issue 02/1993 – Best Handheld Game in 1992
- Retro Gamer
- October 2004 (Issue #9) – #5 Best Game Boy Game
Information also contributed by Kartanym
- MobyGames ID: 4302
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Contributors to this Entry
Game added by Zovni.
Game added June 13th, 2001. Last modified June 19th, 2023.