Super Mario Galaxy 2
Description official description
Mario returns to the stars as the everlasting villain Bowser has kidnapped Princess Peach once more, this time while she was baking a cake. It's up to Mario once again to fight and defeat Bowser and Bowser Jnr, among numerous new villains and obstacles, to save Princess Peach.
The basic goal of each level is to collect the golden star, either by reaching an end goal, collecting a number of smaller star bits, or defeating an end-level boss. The environment is a mixture of standard Mario stages filled with familiar evil characters and miniature planetoids with their own orbital gravity. Certain levels switch the perspective from 3D to 2D, mimicking the platform origins of the character, while others range from molten lava wastelands, ice caverns, or oceans. Unlike Super Mario Galaxy, Galaxy 2 features a more standardized level system, a number of galaxies split into smaller planetary levels that can only be reached by completing one planet, to open up the path to the next. To reach an end-level boss or open a bonus planet, you need to have discovered enough golden stars to unlock it. The hub world of the original has been replaced with a spaceship, shaped like Mario's head, which can be used to travel between Galaxies, as well as discover hidden 1-Ups.
Galaxy 2 features further improvements in gameplay, with two new suits for Mario and the return of his faithful companion Yoshi. Mario's first new suit is the Cloud Suit, which allows him to create three safe but temporary cloud platforms. The second new suite is the Rock Suit which, while wearing it, allows Mario to roll up into a rock ball, which will be necessary to complete some challenges or defeat certain foes. Yoshi adds an element of speed, can eat most enemies in sight, and can reach higher areas that Mario cannot reach alone. The green dino can also eat certain fruit to bolster his move set, but only for a brief moment of time, such as a speed boost, the ability to float higher into the air or to see invisible platforms, especially handy in a Ghost House.
Like the original Super Mario Galaxy a second player can join the experience by pointing the Wii Remote on the screen to collect coins or fling star bits, however, this time they can also collect items that are out of the reach of Mario or Yoshi, and push back enemies in advance of the hero.
To aid those too young or new to the franchise, a second DVD explains the ins and outs of the control system. Plus, if you get stuck along the way, you can also turn on the Super Guide, which gives control of Mario over to the AI to complete a tricky level for you. However, you don't win a proper star as a reward, only a bronze star. Various 'Hint TVs' are also dotted around certain levels to explain or introduce a new element to the gameplay.
- スーパーマリオギャラクシー2 - Japanese spelling
- 슈퍼 마리오 Wii 2 갤럭시 어드벤처 투게더 - Korean spelling (Hangul)
Credits (Wii version)
170 People (153 developers, 17 thanks) · View all
|Planet Design Lead
|[ full credits ]
Average score: 97% (based on 56 ratings)
Average score: 4.3 out of 5 (based on 65 ratings with 3 reviews)
The level design is fantastic, with creative and varied environments that keep the gameplay fresh and exciting.
The power-ups are imaginative and add a new level of depth to the gameplay, especially the Cloud Flower and Rock Mushroom.
The controls are precise and intuitive, allowing for precise platforming and enjoyable exploration.
The soundtrack is superb, with catchy and memorable tunes that perfectly match the game's whimsical atmosphere.
The game's difficulty is well-balanced, providing a good challenge for both casual and hardcore gamers.
The story is simplistic and doesn't add much to the overall experience.
The camera can be a bit finicky at times, making certain sections of the game frustrating.
Some of the motion-controlled sections can be imprecise and detract from the otherwise smooth gameplay.
The Bottom Line
While the Wii's motion controls may feel a bit dated to some players, Super Mario Galaxy 2's implementation of them is still considered one of the best examples of how motion controls can enhance gameplay. The game's imaginative level design and fun power-ups are timeless, and the soundtrack remains a standout feature of the game.
Super Mario Galaxy 2 is an excellent sequel that improves on its already stellar predecessor. With outstanding level design, fun power-ups, precise controls, and a catchy soundtrack, it offers a thrilling and enjoyable gameplay experience for players of all skill levels. While the story is forgettable and some sections can be frustrating due to the camera and motion controls, these minor issues don't detract from the overall excellence of the game. If you're a fan of platformers or just looking for a fun and challenging game to play, Super Mario Galaxy 2 is a must-have for the Nintendo Wii even in 2023.
Wii · by WONDERなパン (15040) · 2023
Well, Shigeru must be stoked. After 25 years, Mario, his most celebrated creation is still the king of video games. In that time, Mario has learnt to fly, traveled through time, survived volcanic mountains, gone on holidays, raced go-karts, and proved himself a capable party animal. But of most importantly, he led the revolution of 3D gaming by pioneering the use of the analogue joystick which is now a standard for not just platformers, but just about every video game on the console market.
Mario's quest for world domination, hasn't gone entirely unchallenged. Since the early 90's he has faced fierce competition from Sonic,the Hedgehog, Crash Bandicoot and Spyro The Dragon. While these characters boasted a rebellious teenage attitude over Marios shyness, they have never managed to conquer him. Sonic peaked too early and suffocated as Sega lost sight of its goals, while Crash and Spyro are slowly fading away into obscurity, as they continue to make desperate attempts to appeal to mainstream audiences. The answer to their fate lies in the inability of their core gameplay to adapt new concepts. The basic concept of Mario has always been to run, jump and explore. With such basic gameplay serving as the core functions, Mario has an expansive repertoire of ideas available to access.
So, more than 25 years after the famous “dodo do bah do da ” introduced us to the Mushroom Kingdom, Mario has never ceased to amaze, and if Super Mario Galaxy 2 has any indications, he wont for a very long time. And after finishing it I asked myself “Can Nintendo make a game that's better than this?”
Super Mario Galaxy 2 starts with the beginning that we all know. Bowser has kidnapped Peach and its up to Mario to save her. During the kidnapping, a luma falls from the sky and is adopted by Mario.
Mario soon encounters the aid of a group of lumas led by the colourful Loopa. The lumas help Mario by building a starship with a design inspired by of all beings,the man himself.
Super Mario Galaxy 2 retains much of the same game play featured in its predecessor. Mario still jumps across minor planets, just big enough to pull him into orbit. Yes this is following the old “if it aint broke, don't fix it” formula, just don't let that fool you into thinking that this is the same game with new levels. Oh no, this one is the same game gone epic!
There are many significant additions. The most heavily promoted being the inclusion of Yoshi as a companion. Yoshi is able swallow fruits and his reaction varies on the categorization. I now understand that eating chilli could even make Yoshi run at speed that would allow him to out race Captain Falcon, and in the puzzle levels, such speeds are particularly terrifying.
Yes, the puzzle levels have returned, and retain the style of difficulty found in Super Mario Sunshine. One of these levels is a lot more than just a homage to one of Sunshine’s puzzles. Towards the end of the game, there is another surprise. I wont spoil it, but you will recognize it and laugh at Nintendo's ingenuity.
Mario is also joined by Luigi as a playable character which is a first in the 3D adventures (No, Super Mario 64 DS does not count.) Luigi brings all his attributes to table and proves himself a worthy hero, even if he lives in the shadow of his pudgy brother.
Mario adventures as usual, require him to an equip an eclectic range of items. We're not just talking fireflowers here. Mario can transform himself into an iceman who can freeze enemies, (Yep no puns, Batman and Robin haters can stay cool), make himself into a boulder that can destroy all that stands before, and even has the ability to produce clouds to cushion his falls and use as platforms when needed.
Typically, Mario games feature a total of 120 stars to collect. Super Mario Galaxy 2 bats this number out of the park and hands us a whopping 240 stars. If the task sounds daunting to you, don't worry, the games clever design assures us that failure is only caused by error and not bad design. Several of the challenges involve trying to beat a record set by a character who calls himself, The Chimp. As hard as The Chimps challenges are, failing them does not result in punishment. Instead the game takes us back to the start of the challenge. This eases the frustration and maximizes the joy of completing the challenge.
The games graphics shows what a powerhouse the Wii can be. Many have argued about the Wii's technical capabilities. But technical power is only useful for producing a realistic art style. Super Mario Galaxy 2 does not aim for realism, its aims for the sky with imaginative cartoon characters who spring to life with deep rich colours. We can only dream what Nintendo will do when they go HD.
As with most Mario games, the soundtrack is beautiful, and carrying on from its predecessor, is also orchestrated which along with voice acting, seems to be an area that Nintendo is keen to explore.
If there's one disappointment I had with this game, it was that it constantly stayed epic. It felt like it was constantly climaxing which left the actual climax feeling a little flat. But the ending does not deviate from the rest of the experience.
The Bottom Line
It's incredible to think, that after all this time Mario is still raising the bar for video games. Can Nintendo make a game that's better than this? I asked that same question when I finished Super Mario Galaxy 1. An absolute must buy for people of all ages. Thank you Mario!
Wii · by Gravesy (46) · 2011
First thing is a gameplay, while it is very similar to the Super Mario Galaxy, by just collecting power stars and accessing new galaxies, it is still a outstanding to just describe it with few words! The controls works very well from the most part, either you want to jump over gaps filled with lava or spikes, the great controls is your friend!
The music, Oh Yeah, that's what I just love about this game! While it incorporates old tunes from older Mario games like Super Mario World and Super Mario Bros. it still features new compositions that are really catchy!
Now with the graphics, that is probably the most gorgeous-looking game that I have ever seen in the Wii -game! Everything looks great, from the level design to the characters, the detail is exquisite!
While I hate that Spring Mushroom is in this game, I didn't find it too frustrating for the second time, and that freaking poisonous water makes an another appearance in this game!!
While I was too hasty about the poisonous water in the original Super Mario Galaxy, since it gave me a feeling that children might find it particularly upsetting, since children does not want to see Mario sinking into poisonous water, but that unfortunate thing also happens in this game, and there's nothing I can do about it.
The Bottom Line
This is a definitive masterpiece that you should try at least once. Either if you want to try the original Super Mario Galaxy, or this sequel, you don't find too much differences between them, since both of these games are very similar between each other.
Wii · by Juha-Pekka Kurvinen (4) · 2010
- 2010 – Best Wii Game of the Year
- 2010 – Best Dexterity Game of the Year
- Spike Video Game Awards
- 2010 - Best Wii Game
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Contributors to this Entry
Game added by Hammerlore.
Wii U added by Maner76.
Game added June 11, 2010. Last modified August 15, 2023.