Super Mario World
- Super Mario World (1995 on NES)
Description official descriptions
Mario is having a vacation in Dinosaur Land when he learns that Princess Peach Toadstool has been kidnapped by the evil King Koopa Bowser. When Mario starts searching for her he finds a giant egg with a dinosaur named Yoshi hatching out of it. Yoshi tells Mario that his fellow dinosaurs have been imprisoned in eggs by Bowser's underlings. The intrepid plumber has to travel to their castles, rescue the dinosaurs, and eventually face King Koopa himself, forcing him to release the princess.
Super Mario World is a jump-and-run platformer and a follow-up to Super Mario Bros. 3. The gameplay is similar to previous installments and includes fast-paced platforming in (mostly) side-view stages populated by various enemies and traps, which must be completed within time limits. Mario has access to his traditional power-ups — the Super Mushroom that makes him bigger, the Fire Flower that allows him to throw little fireballs at enemies, and others. A new power-up is the Cape Feather: when wearing the cape, Mario can spin to hurt enemies, and fly as long as the player is able to sustain his balance in the air. Another new feature is the possibility to ride the dinosaur Yoshi, who can eat enemies and gain special attacks from some of them. In order to unlock certain areas, it is sometimes necessary to physically pick up and carry items (e.g. keys) and use them in appropriate places.
The game's world is divided into several large areas, each containing a number of stages. Outdoor scenarios prevail, but there are also many underground and underwater levels. Each large area has at least one ghost house, typically containing more elaborate traps and ghostly non-destructible enemies. In order to venture to the next area, the player usually has to visit a castle (a more difficult stage with harder enemies and dangerous traps) and defeat the boss enemy guarding it.
Many stages have secret exits, which lead to optional areas, such as fortresses with recurrent boss enemies, interconnected stages of the Star World, and Switch Palaces, which allow the player to materialize specifically colored bricks in all the stages, gaining access to power-ups and other secrets. Secret areas may also open access to other dinosaur types, with different abilities such as breathing fire or flying.
- スーパーマリオワールド - Japanese spelling
- 슈퍼 마리오 월드 - Korean spelling
Credits (SNES version)
23 People (16 developers, 7 thanks)
|Mario / System Programmer|
|Area Data Input|
|Character Graphic Design|
Average score: 93% (based on 39 ratings)
Average score: 4.2 out of 5 (based on 381 ratings with 8 reviews)
Super Mario World was made in a day when games were still fun. When they weren't such a serious, joyless business. The reign of Splinter Cell and Resident Evil has taken hold, but in 1990 Nintendo was cranking out gems on a yearly basis, and Super Mario World stands as perhaps the finest of the bunch.
I am not going to tell you specifically what I liked about this game -- we all know this game well enough. It's about kinematic action, about precision, about daring, about adventure.
The only issue with this game is that it set such a high standard for platformers than no developer has been able to match it since.
The Bottom Line
Super Mario World is the absolute epitome of what makes a great game. Colorful, thrilling, spellbinding. Arguably the greatest console game ever released, though Final Fantasy IV, Street Fighter II, and Super Mario Kart were equally satisfying follow-ups for the SNES, over the 1991-1992 period.
SNES · by Chris Wright (85) · 2010
I am not even going to bother describing this game, as far as platform games are concerned, this is as good as it gets. but just for the hell of it; basically the goal is to jump and run through several different worlds, each containing a number of levels, to reach the final castle and rescue the princess, just like all other Mario games. What sets this apart is the fact that there can be several different exits from the levels, and these are not always easy to find. And to add to that, Mario not only has a new ability (the cape) to use, he also gets the aid of the Yoshis, friendly dinosaurs that use their powers to help Mario on his quest. The level design is perfect, or as close to perfect as you can get, and everything else just shines. The controls, the graphics and the music are, in my opinion, perfect. There just isn't any game that beats Super Mario World, not now, not ever.this is simply the best platform game ever, and the best 16-bit game ever.
There is nothing wrong with this game. everything is great.
The Bottom Line
This is the ultimate platform game. There is nothing wrong with this game. If you are looking for the best of the best and you've missed this game somehow, do not hesitate, this is as good as it gets.
SNES · by optrirominiluikus (70) · 2007
Where to begin, where to begin. We all know and love the Mario games. Super Mario World is no exception. This was the best Mario game for SNES and one of the best ever. The new 16-bit graphics gave the game a better look and feel. The gameplay was also improved and the game runs much better than the NES versions, which ran quite well also. Once again, Bowser is taking over the world or something and you have to stop him. There are many new enemies introduced into this game. The levels look better and so does the sound and graphics. Everything that could have been improved from Super Mario Bros. 3 (NES), was. There are move things that Mario can do and more challenging levels. The game overall is harder, but more fun. This was the first game I owned for the SNES and it's one of my favorites. The unique star system is also fun. I like trying to collect 100 starts to play the mini games. I don't know why, but I just do. Also, I like that you can hold another power-up so that when you lose your own, you can get another almost immediately. Plus you can save your game or restart in the middle of a level if you die while playing it after the checkpoint. This game is definitely a classic and a must buy for anyone who has a SNES.
Well, obviously there are things wrong with every game. Super Mario World didn't have to many. There was the occasional glitch, which reminds me of the time I was at the last level and got stuck in the wall. After I restarted the game, my game data was lost. I almost screamed. Anyway, I think that the graphics could have been a little better, like in Donkey Kong Country. There were many games that had 32-bit style graphics. This game wasn't one of them. Overall though, there wasn't too much wrong with the game, though it did lack the feature to save at any time, and not just preset locations.
The Bottom Line
Super Mario World is a great game. I takes an old classic and adds a new twist. Everything was upgraded to look better and play better. The game involves many new ideas and innovations. As the game progresses, not only does it include new ideas, but it also becomes harder and harder. In the original Super Mario Bros, the game didn't really get harder until world 6-2, but hey, that's just me. Anyway, I would recommend this game to anybody who owns a SNES and likes Mario.
SNES · by Classix (80) · 2006
1001 Video Games
The SNES version of Super Mario World appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
This game took approximately 29,000 hours to program. (Sources: Nintendo, World Features Syndicate)
Super Mario World sold over 20 million copies and is,a so 2003, the second best-selling Mario game (only behind the original Super Mario Bros., which sold over 40 million), the best selling Super NES game and the best selling 4th generation console game ever. The reason for those huge sales: It was the original "pack-in" game for the Super Nintendo. A copy was included in the package when you bought a new SNES.
Shigeru Miyamoto wanted to have Mario ride an animal since Super Mario Bros. (among other discarded ideas), but couldn't figure out how to make it work within the limits of the Famicom's graphical capabilities. This was finally resurrected in Super Mario World as Yoshi.
Yoshi's arms in the game are orange no matter what color Yoshi you are riding. Art on the box and in the game manual portray only green Yoshi with green arms. The re-release on the Game Boy Advance now has each color Yoshi with arms matching the color of his skin.
- 1992 Buyer's Guide - Best SNES Game of the Year
- November 1997 (Issue 100) - ranked #11 (Best 100 Games of All Time) (SNES version)
- February 2006 (Issue 200) – ranked #88 out of 200 of the "Greatest Games of Their Time"
- Game Informer
- Issue #100 (August 2001) – #46 in the "Top 100 Games of All Time" poll
- Power Play
- Issue 02/1992 – Best SNES Game in 1991
- Retro Gamer
- October 2004 (Issue #9) – #2 Best Game Of All Time (Readers' Vote)
- Issue #37 – #1 in the "Top 25 Platformers of All Time" poll
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- MobyGames ID: 6591
- Wikipedia (en)
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Contributors to this Entry
Game added by Kartanym.
Game added June 6th, 2002. Last modified October 2nd, 2023.