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Jewel Match 2

Moby ID: 43660

Browser screenshots

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Title screen
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The first level, we're starting slow.
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The in-game help completely explains the game within the first levels.
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I've cleared the first level. The collected gems can be spent for...
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...building up the first (and last in the Browser version) castle.
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The second level looks like a colored glass full of pure golden Chardonnay. What, no? Okay.
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Level 3 is still pure recreation.
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What's that? Clearing all golden tiles isn't enough any more?
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We're in to a serious round of boxing.
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The world map. The little butterfly in the lower left corner shows my progress. It moves with building the castle.
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In level 5 I'll have to clear the first chained gems.
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The Fireball spell will prove very handy later in the game because...
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...it clears quite a lot of tiles.
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Another new game play element. The Helix gem will shoot left and right when activated.
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Level 7 holds the first silver tiles that need double matching.
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What a pity. All these nice spells are deactivated in the Browser version.
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Level 14 is equally divided between packed and unpacked jewels.
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Level 15 is pure gold with many chains, thus takes a little longer.
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And in the end, two amulets need to be taken care of.
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The first castle is nearing completion.
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But it won't be completed any more.
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