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Revery: Izanai no Masuishō

Moby ID: 44708

Description

Revery are people who know the secret way of magic. Few of those are left in the world, and unfortunately, not all of them use their powers for good...

Tyfana is a young girl who was living together with her father, Alfred. One day, a mysterious man named Wolfgang came to her father's house, demanding a magical artifact known as the Staff of Freya. Wolfgang cast a spell on Alfred, petrifying him. At the last moment, Alfred ordered Tyfana to grab the staff. Then he created a portal, and Tyfana disappeared...

The young girl finds herself in an unknown forest, with the staff in her hands. Armed with her newly acquired magical power, she swears to find a way to return home and rescue her father.

Revery: Izanai no Masuishō is a role-playing game with a rather unusual combat system. There are no separate battle screens; the combat takes place on the exploration field and in real time. The player directly controls only Tyfana, but other characters can join the party and fight on her side, controlled by the AI; the player is able to assign general strategies to them (attack, defend, run away, etc.). Since Tyfana is armed with a staff and casts magical spells, the player-controlled combat in the game entirely consists of long-ranged magical attacks that require aiming (the game pauses for that moment). Tyfana needs magic points to cast spells, which (like her HP) are gradually restored when she walks. She can equip rings, bracelets, and necklaces to enhance her defenses.

A somewhat unusual (for Japanese RPGs) feature of Revery: Izanai no Masuishō is the leveling-up system, which is controlled by the player. Every time Tyfana levels up, the player is given a certain amount of points, which he/she can freely use to raise any of the player character's attributes.

Spellings

  • レヴァリィ ~いざないの魔水晶~ - Japanese spelling

Groups +

Screenshots

Credits (PC-98 version)

19 People (15 developers, 4 thanks) · View all

Game Design (ゲームデザイン)
Scenario Concept (シナリオ原案)
Program (プログラム)
Scenario (シナリオ)
Character Design (キャラクターデザイン)
  • Junichi Ueno (Sumikazu Kōzuke [こうづけ すみかず])
Monser Design (モンスターデザイン)
Field Map Design (フィールドマップデザイン)
Scenario Data (シナリオデータ作成)
Music (音楽)
Sound Effects (効果音)
Graphics (グラフィック)
Sound Driver (音源ドライバー)
Manual Creation (マニュアル作成)
Special Thanks
[ full credits ]

Reviews

Players

Average score: 4.2 out of 5 (based on 2 ratings with 1 reviews)

A delightful little action RPG

The Good
The stand-out point of Revery is definitely the excellent writing and characterization; the protagonist in particular has a vibrantly conveyed, interesting personality. This is further enhanced by the expressive portraits and cut-in graphics used in dialogue scenes. The game's humor has aged very well and rarely comes across as cliched.

Revery has a lot of thought put into little details, like an event that happens if you use your "Fire" magic on an annoying sign in one area.

The combat gameplay is competently done, if not exceptional; the main character being able to use only magic attacks makes it much fresher and more strategic than it would otherwise have been.

The Bad
Some bosses are very difficult by modern standards, and there's too much of a difficulty spike between the easy generic enemies and the tough bosses. The easily manipulated AI of most enemies only contributes to this problem.

The Bottom Line
Revery is an engaging action RPG with a great story and strong, memorable characters. It's aged well and remains easy to pick up and enjoy two decades after its release.

PC-98 · by Doctus (3) · 2015

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Identifiers +

  • MobyGames ID: 44708
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Contributors to this Entry

Game added by Unicorn Lynx.

Game added January 12, 2010. Last modified February 22, 2023.