MAG

aka: SOCOM: MAG
Moby ID: 45125

Releases +

PlayStation 3

Jan 26, 2010 Release
Published by: Sony Computer Entertainment America Inc.
Developed by: Zipper Interactive, Inc.
Countries: flag United States, flag Canada, flag Mexico
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Jan 26, 2010 Release
Published by: Sony Computer Entertainment Inc.
Developed by: Zipper Interactive, Inc.
Countries: flag Hong Kong, flag Indonesia, flag Malaysia, flag Singapore, flag Taiwan
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Jan 27, 2010 Release
Published by: Sony Computer Entertainment Europe Ltd.
Developed by: Zipper Interactive, Inc.
Countries: flag Bulgaria, flag Croatia, flag Romania
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Jan 28, 2010 Release
Published by: Sony Computer Entertainment Japan
Developed by: Zipper Interactive, Inc.
Countries: flag Japan
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Jan 29, 2010 Release
Published by: Sony Computer Entertainment Europe Ltd.
Developed by: Zipper Interactive, Inc.
Countries: flag Austria, flag France, flag Germany, flag Ireland, flag Italy, flag Poland, flag Portugal, flag South Africa, flag Spain, flag Switzerland
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Feb 11, 2010 Release
Published by: Sony Computer Entertainment Europe Ltd.
Developed by: Zipper Interactive, Inc.
Countries: flag Australia, flag New Zealand
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PlayStation 3 Patches

2010-01-25

Patch v1.01 - Added "knife while reloading" ability, adjusted minimum level requirements to access various modes, increased sprint duration before tiring by 30%, improved framerate for player-heavy games, and made multiple adjustments to all weapons and armor.

2010-02-04

Patch v1.01a – Resolved issue that caused banding and/or artifacts to appear in the sky, improved server performance to reduce lag issues.

2010-02-17

Patch v1.02 – A number of adjustments to the Field Support class, including the display of the medic icon which now only appears next to those with the Resuscitation Kit, the hiding of the “incapacitated” icons next to downed players to everyone but those who can revive them, and the inclusion of meter-based distance displays for injured teammates.

2010-02-25

Patch v1.03 – A patch that introduced more than 30 changes and repairs including an overhaul of weapon performance for all PMCs, the addition of a “solid tone” audio cue to let players know when a charge is about to blow, the significant lowering of respec costs to redistribute skill points, and multiple bug fixes to solve problems such as “spawn looping” and game freezing.

2010-03-12

Patch v1.04 – Fixed problem that allowed players to spawn inside geometry like objectives, vehicles and walls in addition to an “anti cheat” update that prevents several lag pedal exploits.


Releases contributed by Jeremy Dunham.