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Max Payne

aka: Dark Justice, Max Heat, Max Payne Mobile, Yingxiong Bense
Moby ID: 4529

PlayStation 2 version

Max Payne is still a great game on the PS2, but technical issues creates some setbacks.

The Good
+ Great soundtrack
+ Great storyline
+ Excellent storytelling
+ Bullet Time works with ease
+ Easy-to-learn level design


The Bad
- Stripped down levels
- No quick-saving abilities
- Rough, unstable framerate


The Bottom Line
Presentation: 95/100
The storyline is told through narration and graphic novel panels, but the panels do not appear one at a time like on the Xbox version; instead, all the panels appear all at once. There's also no DVD player-styled controls for novel cutscenes that appeared on the Xbox and PC versions. The only thing better about the graphic novel panels is the font for the dialogue text, as they appear with more bold letters with upper and lower cases.

Graphics: 74/100
The texture quality is noticeably reduced, and the framerate is unstable. There are times where the framerate is either sharp or nearly unplayable. The framerate on the PS2 version is somewhat jittery in general, and there are only very few times where this can affect the gameplay. If you've played the Xbox/PC version before this, you'll notice that there's a reduced amount of character models, therefore you'll end up killing the same looking guy over and over.

Audio: 90/100
The soundtrack is excellent and most if not all of the dialogue is there. Practically nothing has been stripped down or removed from the PS2 version. The sound quality on the PS2 version seems to be somewhat higher than the Xbox version, or a least that's how I heard.

Controls: 88/100
The controls on the PS2 version are translated well. The L1 button does Bullet Time with Shootdodging, L2 does Bullet Time without Shootdodging, R2 jumps and R1 fires your weapon. X performs actions and zooms on a sniper rifle, Square reloads, and Circle makes you use a painkiller. Painkillers will heal Max, but the healing will take seconds for it to be in full effect. The weapons are divided by classes and can be cycled through using the directional buttons, pressing R1 will equip the weapon that's highlighted. The PS2 version has an extra ability where pressing Triangle will make you switch to your best weapon, which can turn out useful at times. The walking issue is still on the PS2 version, also the PS2's analog sticks are stiff and shifty to work with, meaning that used controllers can end up with Max moving by himself until you wiggle the analog sticks.

Difficulty: Dynamic
The easiest difficulty can feel challenging at first, but after you beat the game, the Fugitive difficulty won't be as difficult. The Hard-Boiled difficulty is described as hard, but it's practically the same, hard at first, but feels easier after. Dead on Arrival is legitimately difficult, even you beat the game. New York Minute is where you have to beat each level in a minute. Ingame cutscenes and graphic novel panels pause the timer and killing bad guys will buy you some more time.

Gameplay: 90/100
The gameplay is different from typical shooters, as it is the first game to use Bullet Time, inspired by the films directed by John Woo and The Matrix. Bullet Time works like this: when triggered, everything slows down, but you can aim in real time, giving you the advantage over your enemies, using the Shootdodge maneuver will help you dodge bullets with ease. The AI's capabilities are prescripted and could put up a fight, but they don't react to hand grenades. Unfortunately, the level designs are shortened down, some even to the point where a size of a level is unreasonably short. The PS2 version does not have quick-saving abilities, the game automatically saves at the beginning of each level.

Overall: 82/100
Max Payne isn't a lengthy game, as there are 24 levels that are divided each. There is no multiplayer, which is forgivable, and also considering about how would Bullet Time work in multiplayer. If you aren't able to get this game on the Xbox or PC, get the PS2 version without too much reluctance.

Score: 82/100

by SamXNE_997 (167) on February 5, 2015

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