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Fire & Forget II

aka: Fire & Forget II: The Death Convoy

[ All ] [ Amiga ] [ Amstrad CPC ] [ Antstream ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ SEGA Master System ]

Critic Reviews 52% add missing review

Player One (88 out of 100) (88%)

Sachez qu'il existe pas loin de quarante sortes de pasbeaux dans Fire & Forget II, et qu'il faudra absolument les reconnaßtre pour choisir la meilleure méthode qui les anéantira. Comme je le disais pour la version GX 4000, voici enfin un jeu de bagnole vraiment différent des autres et rien que pour cela, il mérite toute votre attention.

Nov 1990 · SEGA Master System

ST Format (84 out of 100) (84%)

[Budget re-release] Your machine is kitted out with a couple of handy extras - you have a few homing missiles on board, and at the prod of a key your car takes to the air like Chitty Chitty Bang Bang with a six-millimetre cannon. Don't hesitate before you get Fire and Forget 2! Faster than a jellyfish on a water slide and with more excitement to the square inch than a packet of Excito, the wonder thrill lozenge, it's an enormously playable, addictive and more than slightly great game. Buy it, put your brain in the drawer and enjoy yourself.

Apr 1993 · Atari ST · read review

Console XS (82 out of 100) (82%)

They’ve looked at Chase HQ and Battle Out Run and have obviously decided, “sod the storyline, let’s just stick a gun on the car and see how it goes”. Well it doesn’t go too bad, actually. The best attempt yet.

May 1992 · SEGA Master System · read review

Mean Machines (82 out of 100) (82%)

I prefer this to Battle Outrun and Chase HQ! In those games you just had to bump the enemies off the road - here you can let rip with machine guns and blow up everything that gets in your way! The action is very fast and pretty tough, almost to the point of being off-putting at first. However, once you get used to the speed of things, you start getting into the action and rise to the considerable challenge. The graphics and sound are both brilliant - the road is particularly smooth and convincing - and the update on the sprites is excellent. A must for addicts of highway violence!

Nov 1990 · SEGA Master System · read review

Player One (78 out of 100) (78%)

Si vous adorez conduire chez vous, bien au chaud, de supers bolides tout en gardant les pantoufles et si les courses sur circuit commencent à vous sortir par les yeux, sachez que Fire & Forget II est arrivé !

Oct 1990 · Amstrad CPC · read review

Raze (78 out of 100) (78%)

A great racing/shoot-'em-up game with lots of action.

Jan 1991 · SEGA Master System · read review

Amstar (14 out of 20) (70%)

Réalisation soignée et animation de qualité.

Jan 1991 · Amstrad CPC · read review

Amstar (13 out of 20) (65%)

Les graphismes sont trÚs jolis et l'on remarque des scrollings différen­tiels qui déplacent les nuages. Mais le jeu n'est pas évident du tout et, au début, il sera difficile de dépasser quelques secon­des de vie.

Nov 1990 · SEGA Master System · read review

Raze (65 out of 100) (65%)

Not one of the classic racing games. In fact, the original is better.

Jan 1991 · DOS · read review

Raze (65 out of 100) (65%)

Simplistic fun that won't hold the player's attention for very long.

Jan 1991 · Amiga · read review

Play Time (54 out of 100) (54%)

Sound wie auch Graphik können nicht mit besonderen Neuerungen aufwarten. Das ganze Spiel prÀsentiert sich im gewohnten Sega Master System-Kleid. Trotz der vielen Gegner sollte man den Titel am besten wörtlich nehmen.

Nov 1991 · SEGA Master System

ST Format (48 out of 100) (48%)

The big problem is that the game runs too fast: spot something on the horizon and three milliseconds later you've run it over. If the programmers had slowed it up we'd at least have been able to admire the graphics, but really what you're getting for your money is the original game repackaged to today's standards, which can't hide the substandard playability. Fire and Forget 2 is a nice try but falls at the most important hurdle, gameplay.

Dec 1990 · Atari ST · read review

Sega Power ( ) (40%)

A speedy drive-'n'-fly with plenty of vehicles to blast and icons to collect. Unfortunately, it's still as dull as a wet weekend in Bognor.

Dec 1993 · SEGA Master System · read review

Amiga Joker (38 out of 100) (38%)

Die PrĂ€sentation ist durchaus beeindruckend, der Spielwitz auch — es ist nĂ€mlich beeindruckend, wie wenig davon vorhanden ist! Das liegt zum einen am einfallslosen Prinzip: Immer nur ballern und dĂŒrftige Extras wie Sprit, Raketen und Zusatzleben aufsammeln, ist halt eher ermĂŒdend. Zum anderen tut die Steuerung das ihre, um den Spieler in die Tiefschlafphase gleiten zu lassen: Die Karre dĂŒst von ganz alleine den Mittelstreifen der Fahrbahn entlang, nur wer einem Gegner ausweichen möchte, muß lenken! Auf der anderen Seite darf man zum Abheben und Landen (oder um Raketen abzufeuern) auf der Tastatur herumtapsen — das ist doch Blödsinn. Nein, der Titel des Games ist schon treffend: am besten man feuert es ins Eck und vergißt es dann...
(page 36)

Nov 1990 · Amiga · read review

Commodore Format (37 out of 100) (37%)

Once you've played through the first few levels, seen the same old graphics and had random death visited upon you several times, the interest level plummets. It's dull, poorly designed and tedious to play. You may as well forget this one too.

Mar 1991 · Commodore 64 · read review

Mean Machines (33 out of 100) (33%)

Deary me, what an awful effort to be one of the very first Amstrad games! This is so much worse than the Sega game, it could (and probably should) be a different game. The scrolling's atrocious, the road doesn't meet the horizon, and the steering is very slow to respond. Amstrad GX4000 Fire and Forget II delivers an insipid, two-dimensional challenge that'll have you nodding off in a matter of minutes. One to be avoided like the plague, methinks.

Nov 1990 · Amstrad CPC · read review

ASM (Aktueller Software Markt) (3.2 out of 12) (27%)

Über die technische AusfĂŒhrung des Programms, und jetzt nenne ich einfach mal den Namen, FIRE & FORGET 2 von TITUS SOFTWARE, möchte ich mich an dieser Stelle nicht auslassen. Fest steht nur, daß dieses Einbahnstraßen-shoot-them-rauf-und-runter-Game grafisch nicht wuchtig und sound: mĂ€ĂŸig ist. Die Kollisionsabfrage ist fragwĂŒrdig und das weite Programm zu teuer. Wenn‘s mit TITUS so weitergeht, sehe ich schwarz. Voraussichtlicher nĂ€chster Titel: Pleitegeier and forgotten“...

Nov 1990 · Atari ST · read review

ASM (Aktueller Software Markt) (3.2 out of 12) (27%)

Über die technische AusfĂŒhrung des Programms, und jetzt nenne ich einfach mal den Namen, FIRE & FORGET 2 von TITUS SOFTWARE, möchte ich mich an dieser Stelle nicht auslassen. Fest steht nur, daß dieses Einbahnstraßen-shoot-them-rauf-und-runter-Game grafisch nicht wuchtig und sound: mĂ€ĂŸig ist. Die Kollisionsabfrage ist fragwĂŒrdig und das weite Programm zu teuer. Wenn‘s mit TITUS so weitergeht, sehe ich schwarz. Voraussichtlicher nĂ€chster Titel: Pleitegeier and forgotten“...

Nov 1990 · Amiga · read review

ASM (Aktueller Software Markt) (3.2 out of 12) (27%)

In ASM 86 auf Seite 12/90, nein umgekehrt muß es lauten, hatte ich bereits darauf hingewiesen, daß FIRE & FORGET II wohl kaum eine Bereicherung fĂŒr den Software-Markt ist. Diese Behauptung halte ich aufrecht. Kommentar: „FlĂŒchtig erdacht und hastig gemacht!“

Mar 1991 · Commodore 64

Power Play (25 out of 100) (25%)

Leider kommen die gegnerischen Sprites in einer abartigen Geschwindigkeit auf einen zugeprescht, so daß man kaum reagieren kann. Wenn man die Steuerung loslĂ€ĂŸt, fĂ€hrt das eigene Sprite interessanterweise die Strecke von selbst – spielerisch nicht gerade ein brillanter Gedanke. DĂŒster auch die Langzeitmotivation: Die Grafik bleibt eintönig, die Action bleibt eintönig, der Sound bleibt eintönig. Auch auf dem Master System ist Fire & Forget II (die Computer-Versionen sind ebenso dröge) keine Glanzleistung: derart zĂ€h, daß man nach fĂŒnf Minuten das Joypad wirft.

Jan 1991 · SEGA Master System

1UP! (24 out of 100) (24%)

Fire & Forget II n'est pas dur parce qu'il a vraiment Ă©tĂ© pensĂ© dans cette optique, il est dur parce que le gameplay est littĂ©ralement bourrĂ© de gaffes, de situations oĂč vos chances de survie sont infimes, voire nulles. Par moments vous vous trouvez face Ă  un ennemi qu'il est impossible de dĂ©truire sans un missile ou sans voler, si vous n'avez pas l'un ou n'ĂȘtes pas en mesure d'exĂ©cuter l'autre, alors vous ĂȘtes condamnĂ©. "Y-a-t-il un Français (on ne demandera pas aux autres qui semblent se foutre du jeu comme de l'an 40 - on les comprend) dans la salle qui ait fini ce jeu ?"

Mar 27th, 2006 · SEGA Master System · read review

Power Play (20 out of 100) (20%)

Auch auf dem Amiga sucht man den Spielspaß mit der Lupe: Der Spieler steuert ein Auto auf einer langen Straße und ballert Feindformationen ab. Wenn man nicht steuert, fĂ€hrt der Wagen interessanterweise von selbst um die Kurven - Knight Rider lĂ€ĂŸt grĂŒĂŸen. Die Formationen kommen so schnell herangeschossen, daß man kaum reagieren kann.

Jan 1991 · Amiga

Sega Does (F)

Even if Fire & Forget II provided a moderate, fair challenge, the generic racing and shooting aren’t engaging in the least. The roads are all surrounded by the same barren deserts. The enemies all bear similar grey, chunky designs. While it’s initially cool to switch from driving to flying, the experience is largely the same on the ground as it is in the air. I wanted to fire and Never Forget, but I’ll be surprised if I remember the details of this disaster more than a week from now.

Jan 16th, 2017 · SEGA Master System · read review

Player Reviews

Fire and Forgettable: Cheap Deaths Galore!

The Good
Let's make one thing clear right away: Fire and Forget 2 is not a particularly good game. But this ain't the place to start talking about that, so first I'll try to point out the aspects of the game that are more or less decent.

When you compare this game with it's predecessor, you will see that Titus has improved almost every single aspect of that game. But considering how extremely bad Fire and Forget was this doesn't have to mean that this game is good, and frankly it doesn't. However the VGA graphics are certainly not bad and have a nice futuristic feel about them. The game takes place in a sort of techno post-apocalyptic setting and the game's graphics do a decent job of portraying this. It's like a more futuristic version of Mad Max: The Roadwarrior which is always a good thing (for some reason I'm just rather fond of the combination of cars & weapons). There's a nice collection of futuristic vehicles on the road even though a lot of them don't do anything. The high speed of the drawing routines (the game does give you good sense of speed) combined with the often fast-paced and sometimes rather cheesy Ad-Lib music may create some modest excitement. Most of the animations in the game are okay.

Giving your car the ability to fly was not a bad idea. It's like a aerial variation on Spy Hunter. Some enemies require you to stay of the ground while others will make you seek the temporary safety of the blue skies. There are also two types of fuel: gasoline and kerosene. When you're out of kerosene you can't fly anymore and are forced to stay on the ground. Being out of gasoline is even worse since you'll lose a life (unless you still got some kerosene left and can take off). This sometimes requires a bit of balancing. In each of the levels you need to catch up with the leader of the death convoy instead of reach a finish line. It's a enjoyable twist, if you drive rather slow (which you normally would never do) you'll never reach him. When you die you lose some ground, adding a slight sense of urgency to the game. It's a nice idea but bot implemented as well as it could have been.

The Bad
There is something very wrong with the gameplay of this game. Fast reflexes are a must for every action gamer, but in this game objects & enemies often pop up quicker than I can anticipate. It really is cheap deaths galore. In order to complete this game you'll have to memorize that "after the fireball shooting robot on the right is gone, there is a land mine on the left of the screen" etc. Some sections you just can't get past without prior knowledge. Playing Fire & Forget II thus turns into going through the <tt>play => die => learn => restart => die a little later</tt> cycle. I eventually managed to cram the layout of all the levels in my brain and finish it, but to be blunt: it had nothing to do with skill and everything with memorizing the sequence of events during the five levels. The things you need to do are not very hard to do, you just have to know exactly when to do them. That's what I call bad game design.

The driving & car handling also disappointing. It's simple or must I say very simple. You only need to steer to the left or to the right side of the road when you want to to dodge objects or shoot enemies. When the road makes a turn you don't need to steer at all in order to stay on the road, you automatically maintain your current position and speed. Breaking isn't required either, you'll find yourself driving at full speed all the time (cause if you don't, your car isn't ready for take off).

  • Something I found really odd was that there were hardly any sound-effects (none during regular gameplay!). If you design a game about blowing up lots of stuff, you gotta add some ear-pounding explosions! And as I mentioned earlier the music is sometimes cheesy.
  • I never found out what exactly the bonus meter was all about.
  • Some of the level bosses (convoy leaders) don't put up a fight. They really don't do anything at all.



The Bottom Line
Another Titus game with mediocre gameplay. Played it quite a bit when it came out but mainly because back then I didn't have that many other games.

by Roedie (5221) on Jul 30th, 2001 · DOS

Plus 24 player ratings without reviews

Contributors to this Entry

Critic reviews added by SlyDante, Jo ST, ryanbus84, RhYnoECfnW, Alsy, Patrick Bregger, Kayburt, FatherJack, Terok Nor.