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BurgerTime

aka: Arcade Archives: Burger Time, BurgerTime!, Burgertime, Hamburger
Moby ID: 467

TI-99/4A version

Faithful port of an arcade classic

The Good
Colorful graphics

Multiple levels (called "patterns" in the game) are reproduced from the arcade original

The Bad
Enemies are single colored sprites (the yolk in the egg flickers between black and white instead of yellow).

Music is monotonous as it starts from scratch any time there's another in-game sound (such as walking over a burger ingredient).

The Bottom Line
In BurgerTime, you move your chef around the play field, walking over ingredients to build hamburgers. If an ingredient from a higher level falls on top of an ingredient on a lower level, the lower ingredient falls a level. This can "chain" so that an effective strategy is to try to build the burgers from the top down.

Giving chase are hotdogs, pickles (which flicker badly in this version), and eggs. If an enemy is on an ingredient part as you make it drop, it tends to fall further than just a single level (and may in fact fall all the way to the bottom, taking any intervening ingredients with it). You can also drop ingredients on top of the enemies, which temporarily removes them from play.

Failing that, you have a limited supply of pepper, which you can sprinkle on enemies to stun them for a short while. At limited times in the game, you can pick up an ice cream cone which replenishes your pepper supply by one "shake."

by Andy Frueh (173) on March 11, 2016

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