BurgerTime

aka: Arcade Archives: Burger Time, BurgerTime!, Burgertime, Hamburger
Moby ID: 467
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Description official descriptions

You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area.

To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the burger area below. To actually do this you have to let Chef Pepper step over every burger ingredient. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the level below. Falling food will squish any enemy following you and will also "bump" any other ingredient below it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud that will momentarily stun enemies, allowing you to walk past them.

Higher levels result in new level design, faster enemies and more ingredients to assemble.

Spellings

  • アーケードアーカイブス バーガータイム - Japanese PS4 / Switch spelling
  • ハンバーガー - Japanese spelling
  • バーガータイム - Japanese Famicom spelling
  • 汉堡时光 - Simplified Chinese spelling
  • 버거 타임 - Korean spelling (Hangul)

Groups +

Screenshots

Promos

Credits (Intellivision version)

Program
Graphics
Music
Sound Effects

Reviews

Critics

Average score: 67% (based on 21 ratings)

Players

Average score: 3.5 out of 5 (based on 153 ratings with 10 reviews)

Faithful port of an arcade classic

The Good
Colorful graphics

Multiple levels (called "patterns" in the game) are reproduced from the arcade original

The Bad
Enemies are single colored sprites (the yolk in the egg flickers between black and white instead of yellow).

Music is monotonous as it starts from scratch any time there's another in-game sound (such as walking over a burger ingredient).

The Bottom Line
In BurgerTime, you move your chef around the play field, walking over ingredients to build hamburgers. If an ingredient from a higher level falls on top of an ingredient on a lower level, the lower ingredient falls a level. This can "chain" so that an effective strategy is to try to build the burgers from the top down.

Giving chase are hotdogs, pickles (which flicker badly in this version), and eggs. If an enemy is on an ingredient part as you make it drop, it tends to fall further than just a single level (and may in fact fall all the way to the bottom, taking any intervening ingredients with it). You can also drop ingredients on top of the enemies, which temporarily removes them from play.

Failing that, you have a limited supply of pepper, which you can sprinkle on enemies to stun them for a short while. At limited times in the game, you can pick up an ice cream cone which replenishes your pepper supply by one "shake."

TI-99/4A · by Andy Frueh (173) · 2016

One of the best versions of Burgertime

The Good
This game has everything that the arcade had but downsized just a bit for the Colecovision. The music is very good and the graphics are very close to the arcade with the burgers and hotdogs actually making me quite hungry. The enemies are just enough to make you annoyed,but keep you coming back for more action.

The Bad
The controls are a bit sticky when trying to come off ladders and the evil food sometimes follows very predictable patterns. These do not hinder the gameplay by any major degree though.

The Bottom Line
You are Chef Pepper and must make hamburgers for the hungry customers, while watching out for the hotdogs and eggs trying to ruin your day. Chef Pepper has a small amount of pepper to temporarily stun the enemies, while he tries to build the burgers.

ColecoVision · by Jordan Connor (4) · 2006

One of the true Mattel classics.

The Good
An excellent arcade game, Burger Time is a true classic. The charming, addictive gameplay shadows the simplistic graphics and sound effects. The gameplay is often intensive, often challenging and always fun!

The Bad
Silly graphics, but that's a plus... the only real minus I can think of is the overly simplistic sound effects.

The Bottom Line
A true classic!

PC Booter · by Tomer Gabel (4539) · 1999

[ View all 10 player reviews ]

Trivia

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In the television commercial for BurgerTime, two teenagers drive up to a burger stand in which the chef is being chased around the kitchen by giant hot dogs. One of the hot dogs (an actor in a foam-rubber costume with only his red-painted face showing) slams the drive-up window while sneering into the camera "We are CLOSED now!" These prophetic words were repeated many times by the programmers as they packed up their personal belongings a few months later when Mattel Electronics was shut down.

Development

BurgerTime was created by Data East Corporation for its DECO Cassette System.

Egg

Ever wondered why one of the evil guys is an egg? In Japan where the game was made, it is common to add a fried egg to your burger.

High score

According to the Twin Galaxies Intergalactic Scoreboard, the world record high-score on BurgerTime is 9,000,000 points, achieved by Bryan L. Wagner of Turbotville, PA on June 2, 2006 at the Funspot Family Fun Ctr. in Weirs Beach, NH. History's first documented Burger Time champion was Franz Lanzinger who scored 1,081,900 points at the Sunnyvale Golfland in Sunnyvale, California on November 1, 1982.

References to the game

An unofficial parody of the game was released in adult bookstores called Furrburger Time.

Unofficial DOS port

There is an unofficial DOS port of the game.

RGB versus Composite Monitor

The color card (CGA) for an IBM PC had two monitor outputs: RGB and composite video. The standard PC color monitor was RGB and displayed 8 colors. However, a composite monitor hooked up to the PC could display 16 colors. Few applications, though, used the additional available colors. Gene Smith, however, wrote completely separate graphic routines to take full advantage of each type of monitor. The results on a composite monitor were stunning - even visiting representatives from IBM were shocked. Information found on Intellivision Game Club

Additional Levels

The Apple II and IBM versions of BurgerTime have six additional levels not found in the arcade or Intellivision versions. Information found on Intellivision Game Club Information also contributed by Nélio, STiGMaTa_ch

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Contributors to this Entry

Game added by emerging_lurker.

Mattel Aquarius added by Rola. TI-99/4A added by Corn Popper. Wii added by Michael Cassidy. PlayStation 4, Nintendo Switch added by Rik Hideto. Sharp X1, PC-8000, Sharp MZ-80K/700/800/1500 added by Infernos. Antstream added by firefang9212. Coleco Adam added by Hipolito Pichardo. Arcade added by Pseudo_Intellectual. Atari 2600, ColecoVision, Intellivision, NES, Apple II added by Servo. MSX added by koffiepad. BREW, J2ME added by Ms. Tea. Commodore 64 added by Katakis | カタキス.

Additional contributors: Grov, Shoddyan, Nélio, formercontrib, Patrick Bregger, STiGMaTa_ch, Rik Hideto.

Game added November 24, 1999. Last modified January 20, 2024.