- Galaxian (2008 on Windows)
Description official descriptions
Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.
- アーケードアーカイブス ギャラクシアン - Nintendo Switch / PlayStation 4 Japanese spelling
- ギャラクシアン - Japanese spelling
Credits (Arcade version)
Average score: 76% (based on 18 ratings)
Average score: 3.6 out of 5 (based on 149 ratings with 5 reviews)
I first heard about Galaxian when I had my old Commodore 64. One morning I got up and found it sitting right next to me while I was eating my breakfast. I loaded it up before I went to school and had three games before I had to catch the school bus.
The object of the game is simple: go through repetitive wave after repetitive wave of intense action by sliding your ship left or right and shoot any Galaxian (the invader) that gets in the line of fire, as they try to dive-bomb and shoot at you with their lasers, and get the highest score possible. The Galaxians consists of drones, emissiaries, hornets, and commanders. The wave ends when all Galaxians are shot. Sadly, I can't tell which is which, but since each Galaxian is color-coded, I'll identify each galaxian by their color. The commander is the exception to this rule. They are easy identifiable due to their appearance, a shield. For the rest, there are three rows of green Galaxians and these are easy to kill, and so are the red ones. Each Galaxian has their own attack pattern. For example, the green ones dive-bomb in a straight light, while the blue ones dive-bomb, and then go in a zig-zag pattern, making them harder to kill. Strategy: try to shoot the blue ones first before shooting the commanders, and you could not have this problem.
What's really hard is in situations where there are more than two Galaxians dive-bombing and shooting at you. The number of points added to your score will depend on the type of Galaxian you kill. For instance, you get 30 points for shooting green, 40 for shooting blue, 50 for shooting red, and 60 for shooting a commander. When they dive-bomb, you get 60 points for shooting a green Galaxian, 80 for shooting blue, and 100 for shooting red. The points for the commander vary and go 150, 200, 300, and 800 points.
I have played the NES version of Galaxian, which is much better than the DOS version. It comes close to the original arcade game, with the number of colors used (which makes the Galaxians easily identifiable), the sounds, and the scrolling star background. I believe that the Atari console version of the game has variations, but I can't tell you what they are, as I don't have this version.
Repetitive waves, and also no plot. But this game was made in the early 80's, a time when simple arcade games exist with no plots.
The Bottom Line
If you have played Space Invaders, got bored with it, and want to try something new, then I'm sure this game will tickle you fancy. But don't get destroyed while shooting, as you have three lives to start off with.
- Dazzling SVGA graphics and 3-D sound
- Two players can play simultaneously, through serial link, or TCP/IP
- The option of playing the original arcade game, accessed by doing something gamers won't think of, such as entering a cheat or getting to No. 1 in the highscore ranks in the one game
- Waves will be mission-based
- The ability to save and load games
NES · by Katakis | カタキス (43051) · 2004
Most of the Atarisoft conversions of then-classic arcade games were flawless, and Galaxian is no exception. The lazy arc of the enemies as they dive to fire at you is identical to the arcade.
CGA's color palette limits the game to four colors, so the game is not as colorful as its arcade parent.
Galaxian does absolutely no speed checking, so you need to slow down your PC (or find an original 4.77MHz 8088) to play it.
The Bottom Line
Like Galaxian? Got an old PC? You know what to do.
PC Booter · by Trixter (8946) · 1999
It's very good port of Arcade Galaxian. Graphics is ok, sound is also surprisingly good (no annoying beeps from speaker, but rather short bursts), but of course, what's standing out is gameplay. It's quite addictive, perfect for casual gaming and compared to other arcade titles from the same era, game let's you play nice long sessions. To explain: "survival" rate in some other arcades from that era was like few seconds without joystick (Robotron, Defender) and something more with joystick. In contrast, Galaxian is much more player-friendly, thus it's not so harsh even when compared to today's more relaxed difficulty standards. Setup your DOSBox on your home theater computer connected to TV, connect controller and you're ready for perfect family fun. But of course, don't forget to slow down your DOS emulator (400-500 cycles were ok for me).
Again, no high score table saving, what's worse there's no high score table at all. There's just one number (highest score in actual session).
The Bottom Line
Perfect arcade fun, which stood test of time.
PC Booter · by Vladimir Dienes · 2023
1001 Video Games
The Arcade version of Galaxian appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Atari 2600 programmer Mark Ackerman, at the time working in Atari's "think-tank" GCC, was granted a patent for his technique invented for the 2600 port of Galaxian, allowing eight sprites to be displayed in one row.
Galaxian (and its clone, Cosmic Crusader) get away with relatively high framerates on the original 4.77MHz PC because they don't use the entire screen for a playfield; the right fifth of the screen (64 pixels) is unused. Another side-effect of shortening the playfield to a width of 256 pixels is the optimization of game calculations, stemming from the fact that horizontal coordinates fit in a single byte instead of two.
Was later re-released under the Thunder Mountain label. What makes this trivia? Usually only Mindscape games were released under Thunder Mountain... Galaxian was originally licensed to Atari.
- Retro Gamer
- October 2004 (Issue #9) – #49 Best Game Of All Time (Readers' Vote)
Related Sites +
The International Arcade Museum
Extensive information about the arcade game machine.
- MobyGames ID: 137
- Wikipedia (en)
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Contributors to this Entry
Game added by Trixter.
Atari 2600, Commodore 64, ColecoVision, NES added by PCGamer77. Wii added by Michael Cassidy. Sharp X1, FM-7 added by Infernos. PC-8000 added by OmegaPC777. Atari 5200 added by RKL. Palm OS, Sharp Zaurus added by Kabushi. MSX added by Martin Smith. Arcade added by Pseudo_Intellectual. PC-6001 added by vermilion1. PC-88 added by Terok Nor. Apple II, VIC-20, Atari 8-bit, ZX Spectrum added by Servo. Nintendo Switch, PlayStation 4 added by BOIADEIRO ERRANTE.
Game added May 26th, 1999. Last modified August 17th, 2023.