- Galaxian (2008 on Windows)
Description official descriptions
Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.
- アーケードアーカイブス ギャラクシアン - Nintendo Switch / PlayStation 4 Japanese spelling
- ギャラクシアン - Japanese spelling
Credits (Arcade version)
Average score: 76% (based on 18 ratings)
Average score: 3.6 out of 5 (based on 146 ratings with 5 reviews)
Most of the Atarisoft conversions of then-classic arcade games were flawless, and Galaxian is no exception. The lazy arc of the enemies as they dive to fire at you is identical to the arcade.
CGA's color palette limits the game to four colors, so the game is not as colorful as its arcade parent.
Galaxian does absolutely no speed checking, so you need to slow down your PC (or find an original 4.77MHz 8088) to play it.
The Bottom Line
Like Galaxian? Got an old PC? You know what to do.
PC Booter · by Trixter (8947) · 1999
Not a real standout, Galaxian is a really solid game with nothing really special. It has adequate (CGA...) graphics, adequate gameplay...
... and adequately horrible sound effects.
The Bottom Line
Well, if you liked Space Invaders, you'll like this one - it's not much different.
PC Booter · by Tomer Gabel (4539) · 1999
I'll be quick since there isn't much to talk about. All in all, this is my favourite arcade style game on the NES.
Gameplay: To quickly describe the gameplay, it is a clone of Space Invaders. Both games are easy to pick up but difficult to master. In Galaxian you take control of a spaceship and your objective is to destroy all enemy ships before you can progress to the next level. The game is played for score, meaning that it has no final level, final boss etc. You just play until you loose. Gameplay is simple and the controls feel smooth. I get better every time I play it and we often compete with friends who will make the highest score. It is great for passing some time and for playing with friends.
Graphics: I don't have much to say about graphics since this was in the early days of the NES. What's more, I'll give the designers credit for making the stars in the background glow and twinkle. In many other space games, the background is just a black mass covered with white dots. I also like the way the enemies explode when you shoot them. For 1984 the graphics are nice.
Sound and Music: Music is absent except for the tune that plays in the beginning of the game. Perhaps it is not a bad thing since the game takes place in outer space. The game has a bit of feeling of isolation which is kind of cool. The only sounds that can be heard are the humming of the enemy's engine, the laser blasts and the explosions. The atmosphere makes it perfect for playing in the middle of the night with the lights turned off.
The game can be played by two people but separately. After a player dies, the other one takes control.
I have only minor complaints about this game.
Gameplay: No major complaints.
Graphics: No complaints at all.
Sound and Music: The sound of the enemy swooping down. God, that irritates me!
Multiplayer: If one of the players is a pro, the other one might have to wait for about an hour to play.
The Bottom Line
The game is a great way to spend some free time without going deep in things like plots, character development etc. And it is pretty simple - you just shoot and avoid being shot at. If you are a fan of old-school arcade games then be sure to give this game a go!
NES · by Ivan Obretenov (30) · 2017
1001 Video Games
The Arcade version of Galaxian appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Atari 2600 programmer Mark Ackerman, at the time working in Atari's "think-tank" GCC, was granted a patent for his technique invented for the 2600 port of Galaxian, allowing eight sprites to be displayed in one row.
Galaxian (and its clone, Cosmic Crusader) get away with relatively high framerates on the original 4.77MHz PC because they don't use the entire screen for a playfield; the right fifth of the screen (64 pixels) is unused. Another side-effect of shortening the playfield to a width of 256 pixels is the optimization of game calculations, stemming from the fact that horizontal coordinates fit in a single byte instead of two.
Was later re-released under the Thunder Mountain label. What makes this trivia? Usually only Mindscape games were released under Thunder Mountain... Galaxian was originally licensed to Atari.
- Retro Gamer
- October 2004 (Issue #9) – #49 Best Game Of All Time (Readers' Vote)
Related Sites +
- MobyGames ID: 137
- Wikipedia (en)
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Contributors to this Entry
Game added by Trixter.
Atari 2600, ColecoVision, NES, Commodore 64 added by PCGamer77. Wii added by Michael Cassidy. FM-7, Sharp X1 added by Infernos. PC-8000 added by OmegaPC777. Atari 5200 added by RKL. Sharp Zaurus, Palm OS added by Kabushi. MSX added by Martin Smith. Arcade added by Pseudo_Intellectual. PC-6001 added by vermilion1. PC-88 added by Terok Nor. Apple II, Atari 8-bit, ZX Spectrum, VIC-20 added by Servo. Nintendo Switch, PlayStation 4 added by BOIADEIRO ERRANTE.
Game added May 26th, 1999. Last modified August 17th, 2023.