Fruit Machine Simulator

Moby ID: 47406

[ All ] [ Amstrad CPC ] [ Atari 8-bit add ] [ BBC Micro ] [ Commodore 64 ] [ Electron add ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Title and credits
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Player 1, insert some money
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..and...I didn't win anything this time
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Ooh, I won something this time!
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Loading Screen

BBC Micro screenshots

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Title and credits
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Starting screen; I have 10 credits
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Not winning much...
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A chance to win some extra cash!

Commodore 64 screenshots

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Loading screen
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Starting screen
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Haven't won anything yet...
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A chance for some extra cash!

ZX Spectrum screenshots

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Start screen with credits
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two reels caused part of the CASH BASH feature to light up
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Part of the CASH BASH feature is lit and held for the next spin
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letters 1-8 of the CASH-BASH feature are lit and because there's a '?' symbol on the winning line the 9th light is flashing. this is a 50-50 chance to get the feature
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Success! Now the four features are flashing.
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I've stopped on the 'Skill Climb'
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Didn't manage to stop the lights at the top so I lost.
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Another time I did make it to column 2 before I lost
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A more normal example of the '?' feature. One light is lit. All the rest flash randomly. The object is to stop the lights when the 9th light is illuminated
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This shows the HOLD option in operation, the HOLD lights have turned yellow and are activated by keys 1,2, & 3
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A winning line triggers the gamble feature
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