Exaskeleton
Description
Joe is a competitor in the I.G-1, a mechanized combat sport game. One day, however, reality intrudes on his life, and he and his friends must leave the safety of home to fight on the blasted surface of Earth. His skills from the games, and his Exaskeleton, are the only things that can protect him now.
Exaskeleton is a linear mech-combat game. Each mission in the game is book-ended by long, talking-head dialogue scenes between the various members of Joe's party. Before each mission the model of Joe's (as well as allies, if available) frame can be selected, either the nimble and weak Light Frame, the armored and slow Heavy Frame, or the in between Middle Frame. Two weapon slots are taken up by small arms, either a pistol, machine gun, or grenades, while the other two slots are taken up by more powerful weapons, like missile launchers, sniper riffles, and Gatling guns, with the most powerful only able to be equipped by a Heavy Frame. Weapons have limited ammo and overheat if fired continuously. Each body part of a frame is armored, and after the armor on a part is destroyed any additional damage to that part will damage the frame itself, until eventually the frame is destroyed.
Groups +
Credits (Xbox version)
62 People · View all
Planning, Concept, and Production (企画・原作・制作) |
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Exaskeleton Project |
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Joe Graham (ジョー グラハム) |
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Götz von Günter (ゲッツ フォン ギュンター) |
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Arthur D. Cunningham (アーサー D カニンガム) |
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Kei Tachibana (橘 ケイ) |
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Elizaveta Barbarosso (エリザベータ バルバラッソ) |
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Claire Hewitt (クレア ヒューイット) |
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Sōjirō Satomi (里見 総二朗) |
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Miguel Batista (ミゲール バティスタ) |
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[ full credits ] |
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Discussion
Subject | By | Date |
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Lynx did you even play this game? | Lain Crowley (6629) | Jul 28, 2012 |
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Contributors to this Entry
Game added by Lain Crowley.
Game added October 13, 2010. Last modified February 22, 2023.