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Hoard

Moby ID: 49050

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Windows credits (2011)

45 people (21 professional roles, 24 thanks) with 52 credits.

Developed & Published by Big Sandwich Games Inc.
Design Director Tyler Sigman
Level Design Eric Emery
Creative Director Glenn Barnes
Technical Art Director Cory Lake
Graphic Designer David Byun
Modelers David Byun, Julius Hettig
Concept Art Ryan Slemko, Chris Bourassa
Technical Director Peter Holubowicz
Senior Programmers Marcel Barker, Kelvin McDowell
Programmers Keir Miron (@KeirMiron), Marcel Brake, Aaron Bossert, Randall Foster
Quality Assurance Brandon LaBelle, VMC Game Labs
Executive Producers Sean Murch, Glenn Barnes, Tyler Sigman
Sound and Music Adriane Lake (Mineral Music)
Sony Computer Entertainment America LLC Justin Cooney, Nick Suttner, Vivian Lam, Carol Chung, Naomi Takata, Vince Mathias, Jeff Rubenstein, Sid Shuman
Thanks to Vic Tyson (RBC Commercial Services), Warren Tsoi (RBC Commercial Services), Eva Schmieg (Heenan Blaikie LLP), Andrew Atkins (Atkins & Co.), Karam Bayrakal (Fasken Martineau), Pascal Britt-Cote (Export Development Canada), Robert Caouette (Export Development Canada), Jennifer Irving, Jessica Snow, Leah Anne Lewis, Iwona Maciuk, Oonah Snow Barnes, Dan McBride (Slant Six Games), Tammi Barker, Charles Miron, Darcy Miron (Creators of Keir Miron )
Hoard is based on an original gameplay concept by Tyler Sigman, Glenn Barnes
Developed with the CLUBHOUSE ENGINE
Copyright 2010-2011 Big Sandwich Games Inc.
Created by Tyler Sigman
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Credits contributed by Freeman.