The Animated Super VGA Memory Game

Moby ID: 49192

DOS screenshots

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After the initial setup screens and a short animation, the game loads to this screen
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The game credits and the shareware reminder. The background colour pulsates between this blue and red
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Player selection
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The size of the grid increases the level of difficulty
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The game seems to spend a long time shuffling tiles
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These two did not match and a suitable 'noise of failure' was produced
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These two did match and a melodious tone was heard ...
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and, because its an animated game, the locks rotated and cleverly turned into keys
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