After the initial setup screens and a short animation, the game loads to this screen
The game credits and the shareware reminder.
The background colour pulsates between this blue and red
Player selection
The size of the grid increases the level of difficulty
The game seems to spend a long time shuffling tiles
These two did not match and a suitable 'noise of failure' was produced
These two did match and a melodious tone was heard ...
and, because its an animated game, the locks rotated and cleverly turned into keys
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