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Enjoy your favorite Atari 2600 and 7800 games on one system, the Atari 2600+
Portal 2
Moby ID: 51233
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Windows screenshots
Title screen.
Main menu.
Chell wakes up in this room.
Meet Wheatley, your new companion.
This is what the Aperture Science Labs generally look like after the last game.
The game slowly introduces the game mechanics once again.
Lasers are a new element to work with. They activate switches and can take out turrets. There are special blocks used to redirect them.
Light bridges are another novelty.
Hey, turrets! I'm over you!
Still without actual guns, Portal 2 now has Deadly Lasers, capable of incinerating the turrets.
Even if the Rat Man only appears in the <i>Lab Rat</i>comic, his paintings are scattered all over the complex.
I guess it's scary to crawl on catwalks through working factory without light.
Some turrets are different, like this peaceful one. Sadly, you can't take it along.
Reunited with GLaDOS.
Watching the laboratories in decay, through a blue portal.
There is much more open space to explore.
This part of the game has a <moby game="BioShock">BioShock</moby>-retro feel to it.
Introducing the new gels. For science!
Areas of attention are often highlighted subtly.
In the middle of jump.
Isn't that Chell herself on the poster? Yet another theme for speculations.
Preparing to run over the red speed gel.
This beam lifts you up.
A giant storage room for turrets.
I'd say it looks like a death trap.
Deep down inside the facility.
Loading screen for the cooperative mode.
Working together with an online player.
Pay real money for new skins.
Other title/loading screens show the bot duo. P-Body is in front and Atlas is in shadow.
The included level editor.
A quick custom level I whipped up in the editor. This is what the player character looks like in the community-created levels.
In "developer commentary" mode, there are comment nodes scattered throughout which provide interesting information about the game's development and design.
Graffiti.
Graffiti
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