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Darkwind: War on Wheels

Moby ID: 51234
Buy on Windows
$0.00 new on Steam

Description

Darkwind: War on Wheels is a wargame in a persistent world that is best described as a hybrid game, taking elements out of Autoduel (car customizations), EVE Online (sandbox elements) and other assorted games like Jagged Alliance (gang roster with individual traits and needs), interactive fiction (text quests) and Interstate 76 (physics and locational damage). Played on a client-and-browser combination, you get to trade (with a dynamically changing market system), be a pirate, make a mark for yourself in town events like deathraces and combat arenas, or even open your own factory or farm as an entrepreneur!

Client-based events include anything that involves shooting or driving, such as racing and scouting. The events are played out in phases, with each phase typically lasting 30 seconds or less if players are fast to end turn. Instead of watching the cars move linearly, the game has its own built in physics system to allow for complex car movements - moving at too fast a speed may result in the car skidding off the road or even flipping; likewise being hit by rockets for two consecutive turns may flip your car over, even throwing it high into the air if it is a lightweight chassis. Throw in the fact that characters can die in horribly violent ways (expressed through text) and the existence of perma-death, and you have a brutal, post-apocalyptic setting.

The browser is where you manage your gang members, purchase items, set travel routes and manage your camps (player-owned sites).

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Credits (Windows version)

49 People (47 developers, 2 thanks) · View all

Game Concepts / Design
Game Programming
Web Programming
Vehicle Modelling
Buildings / Environment Models
Map Design
Character Modelling
Additional 3D Content
  • FF Digital
  • Matrix Technologies
  • Kovy
[ full credits ]

Reviews

Critics

Average score: 82% (based on 4 ratings)

Players

Average score: 4.2 out of 5 (based on 13 ratings with 2 reviews)

A one of its kind, flawed but very addictive wargame.

The Good
There's nothing like it out there in the gaming industry, at least to my knowledge. It's a post-apocalyptic war game where you fight with cars, with an economy that fluctuates according to supply and demand (though not by a lot; every town still has its own specialization).

Sound effects are sparse, but what existing sounds there are serve the purpose well. You can hear engines revving at the start of a race, and tyre screeches on hairpin turns; weapon sounds are also very solid, whether it's the car rifle's "Pow!" sound or the car cannon's bass-filled boom.

The game is also growing with new features being added regularly. The last major feature added was the ability for players to write their own quests, via a tool that is still in the elementary stages, but has the potential capability to develop into something extensive.

Client-based events are a lot of fun. The vehicle physics can be wonky sometimes, but 99% of the time they behave as they should. Go too fast, and you find yourself skidding off the road, making it more difficult to powerslide and drift. Get hit by multiple rockets in one turn, and your car will fly into the air.

The AI NPCs are really good. They actually learn to adapt to your strategies. Yes they are dumb initially, rushing at you head on; however, the AI is self-adaptive, meaning they will learn from their losses, and in future battles will become more tactically formidable.

The game is very brutal. Because your gang members permanently die, years of training can be gone in just one bad event. Fortunately, training their first few specializations isn't hard - it only gets hard when you want to go overboard and work on your ganger's 14th specialization or something. This means you not only have to play really cautiously, but you have a sense of attachment to your gang members too.

Lastly, the community is very small. As such, the people are (often) more inclined to be friendly to one another, since we pretty much know one another. You'll rarely contend with immature people like in other online communities, since most are grown-ups ranging from 20s to 50s. There will always be people to play with, whether you want to race, fight, scout with or trade.

The Bad
This game is created as a hobby of the lead developer, Sam. As such, development, while regular, may not always have major changes.

Vehicle physics for larger vehicles are quirky. Lorries, for example, have some sort of magical auto-balancing suspension system.

Money is easy to earn, but inflation is still commonplace in spite of money sinks like player-owned camps.

Music is catchy but gets drab after a while. Existing sound effects help to liven up the game, but are still inadequate.

An ambitious title like this also won't have a shortage of wishlists. Because of its nature, it sometimes feels lacking without being complemented by features that are still on players' wishlists (such as more dynamic interactions amongst gang members)

The Bottom Line
This is perfect if you're looking for a game that matches the description. It's not perfect - far from it actually - but there's really nothing like it. It's very addictive, and chances are, even when you've stopped subscribing, you'll still find yourself coming back to it

Windows · by udm (29) · 2011

Cars and Guns: Win-Win

The Good
There's a lot to like. Solid physics, large selection of cars and guns, "permanent" death of gang members, a variety of events to compete in and a solid community of gamers. It's just plain fun, and the persistent realtime world makes it more addictive than most anything I've played. Oh, and since it's a turn-based game I don't have to try and match my aging reflexes with some teenager all hopped up on Monster drinks.

The Bad
The computer opponents aren't rocket scientists, that's for sure. They're still lethal, but not as often as they could be.

The Bottom Line
I spent quite a while searching for an online equivalent to a game I played during my high school years: Steve Jackson's CAR WARS. This is it. Except I don't have to worry about dice and turn templates and sneezing the entire combat off the map.

It's highly addictive, wickedly unforgiving (I'm still mourning the gang leader I lost last week), and did I mention there's cars with guns on them? What's not to like?

Macintosh · by John Oxley (2) · 2011

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  • MobyGames ID: 51234
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Contributors to this Entry

Game added by udm.

Additional contributors: Jeanne.

Game added May 9, 2011. Last modified February 6, 2024.