Life
- Life (1970 on Mainframe)
- Life (1972 on Mainframe, 1978 on Commodore PET/CBM)
- Life (1974 on Terminal)
- Life (1975 on Altair 8800, 1976 on Intel 8080, Zilog Z80...)
- Life (1978 on TRS-80)
- Life (1979 on TI Programmable Calculator)
- Life (1979 on TRS-80)
- Life (1979 on TRS-80)
- Life (1979 on COSMAC)
- Life (1980 on Commodore PET/CBM)
- Life (1982 on Philips P2000)
- Life (1987 on TRS-80 CoCo)
- Life (1988 on Atari 8-bit)
- Life (2009 on Xbox 360)
- Life (2019 on Windows)
Description
Life is a simulation of Conway's Game of Life. The player can draw his or her own patterns and watch how they evolve based on the simple rules of Conway's Game of Life.
- Any live cell with fewer than two live neighbours dies, as if caused by under-population.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overcrowding.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
The player can place cells and let the simulation play out and pause again.
What differentiates this version of Life from most other versions is that aside from cells the player can also place posts and holes. They remain static during the simulation, but cells behave differently around them.
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Credits (Commodore PET/CBM version)
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Game added by vedder.
Game added May 11, 2011. Last modified March 9, 2023.