KKND: Krush Kill 'N Destroy

aka: KKND, KKND: Krush, Kill 'N' Destroy
Moby ID: 520
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Description official descriptions

After a nuclear war humanity is divided up into two groups: the survivors and the mutes. The survivors lived under the surface of Earth for years. After they crawled up to the light again, the whole world has changed. The most important resource is oil and now a war between the Evolved (mutants) and the Survivors begins. The Evolved use mutant animals as units, while the Survivors use their high-tech vehicles.

KKND is a real-time strategy game where oil is the primary resource to earn the currency needed to construct buildings and train units. Different buildings can often be upgraded multiple times to unlock new options.

Spellings

  • 绝地风暴 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Credits (DOS version)

83 People · View all

Cover Art
  • Justin Illusions
Packaging
Documentation
Product Manager, Europe
Producer (EA UK)
German Translation
Localization Manager
Material Planning
Producer / Director
Director of Photography
Art Director
Camera / Sound Assistant
Gaffer
Make Up
Wardrobe
Casting
  • Chameleon
Make Up Assistant
Standby Make Up
Production Coordinator
Construction
  • Illusion Studios
Affiliated Label Manager
[ full credits ]

Reviews

Critics

Average score: 76% (based on 20 ratings)

Players

Average score: 3.3 out of 5 (based on 28 ratings with 4 reviews)

A mediocre game.

The Good
Not much. It's an RTS, and an average one at best - decent graphics and sound, and nothing more.

The Bad
Horrible gameplay. The controls aren't very good, the interface is bad and most importantly, the game is simply NO FUN AT ALL.

The Bottom Line
An average RTS you'll play for a day or two and throw away.

DOS · by Tomer Gabel (4539) · 1999

Not a revolutionary rts but still damn solid and very enjoyable!

The Good
This game is fun in a lot of areas. The gameplay is that of a fairly basic rts but with some extra's to it and one of the best land battle-AI's there are. Controls are easy, the UI is the smallest I've seen in a strategy game but it does its job as good as any other interface.

For the first time ever in an rts (yep, only KKnD introduced this to the genre) will your units gain experience and become veterans which can really make a difference (especially the snipers). Other oddities like tech bunkers are also nice. It's the whole atmosphere though that makes you keep playing this game. A post-apocalyptic setting with beautiful landscapes, the right unit designs (you gotta love the Missile Crab, the Monster Truck or the 'in your face' six-heavy-missile launching Barrage Craft) and last but not least some kick-ass hard rock music complement each other in a superb way. Add to that the hilarious briefings and you have a must-buy. Even the manual is worth it with all the comical jokes in it.

The Bad
No skirmish mode, luckily this option became available in the gold edition of the game (KKnD Xtreme). The 30 campaign missions are worth the money but there should have been more things to play with in single-player.

The Bottom Line
A real-time strategy game with slightly better graphics than Red Alert, a very decent AI, a nifty soundtrack, the most comical briefings/manual you've ever seen and an innovative setting.

DOS · by Draw Holy Cow (2) · 2005

A very enjoyable clone indeed!

The Good
The thing I like most about KKnD is its atmosphere. There's something about post-apocalyptic games that's very appealing for some reason. Maybe it's because the first other game sharing its theme that immediately springs to mind is Fallout, and Fallout is absolutely one of the best and most humorous RPGs concocted to date. KKnD, like Fallout, shares some of its (dark) humour as well; nasty mission briefings including chopped off heads, units that respond with things like "What the hell?" when you click on them and "Consider it dead" when you have them attack. The various techbunkers spread/hidden throughout the game hold some pretty weird units as well, such as a walking tin man reminiscent to the iron bloke from the Wizard of Oz. And of course there's the joy of recognition when you come across buried versions of the Empire State Building and the Statue of Liberty. The story of KKnD is rather simple: humanity (at least in the americas) split into two people after the nuclear war; one side fleeing underground, retaining their pre-war technological prowess, and one side staying above ground, being horribly deformed by the radiation and having learned to use and live with the various (oversized) animals on the surface - this by the way being one of the other pleasant aspects. You may remember that 80's cartoon called "Dinoriders". Some of that appeal may have transferred to the elephants and crabs which are mounted with cannons and missile launchers. KKnD was also the first RTS game to introduce unit experience as a feature - units could grow from green to veteran to elite as they killed units. This results in more damage, accuracy, and self-healing properties. Also, infantry have gained a bit more prominence. Each side has a very expensive infantry unit which is even capable of taking out certain vehicles on its own. While mass producing the strongest vehicles is still a sure road to victory, infantry are at least more viable to mix in with your army than they were in C&C (which i always finished with vehicles only)

KKnD had good graphics, awesome sound, decent gameplay. I'd still play it if I wasn't so lazy about re-acquiring it.

The Bad
The problem with KKnD is that it doesn't really add that much to the RTS genre. Theres also little incentive to keep playing the game after you've finished it with both sides. As far as i can recall theres no skirmish option, and online play is rather limited as well. The one time I played it on a LAN, it tended to go out of sync pretty fast.

Aside from that, resource gathering is a bit too slow. Those tankers take their time filling up and driving around. On top of that, there aren't THAT much resources around either, and I always find games with limited resources to be fairly frustrating.

The Bottom Line
This game is still playable, just like C&C. Maybe that's not fair coming from me (I recently discovered Dune II being able to run on XP machines and I had great fun running through its campaigns again) but the graphics really aren't that appalling compared to today's standards. It's a charming clone, and if you can get your hands on a legit version (or at least an ISO) you will find that the briefings alone give some incentive to keep playing. Try it out!

DOS · by Peppie Pep (6) · 2005

[ View all 4 player reviews ]

Trivia

Manual

From the manual: "Two bean cans connected with string are not recommended for maximum, accurate data transferal."

Analytics

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  • MobyGames ID: 520
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Contributors to this Entry

Game added by robotriot.

Additional contributors: formercontrib, jsparky, CaesarZX, Patrick Bregger, MrFlibble.

Game added December 3, 1999. Last modified January 23, 2024.