Fallout: New Vegas - Lonesome Road

Moby ID: 53181

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PlayStation 3 screenshots

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Approaching canyon wreckage point where you can enter The Divide.
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DLC mission will appear on your Pip-boy 3000.
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Lonesome Road mission location on a FNV world map.
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If you are level 25 or higher, you'll be able to start this quest.
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Walking through a large pipe without knowing what's on the other side.
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It's a long way down, better watch where you thread.
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Approaching the pre-war missile silo.
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View of The Divide... beware, it is anything but desolate place to explore.
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Just in case you forgot the title of this DLC, you can find it painted on the walls and objects here and there.
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It is advised to have some serious science knowledge prior to starting this mission, it'll come in very handy.
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You will level up real fast on this mission.
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ED-E can unlock various commissaries throughout The Divide.
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Commissaries let you repair your weapons to the fullest.
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Scavenge eyebots in order to upgrade ED-E's skills which will pass on to the Mojave map after you finish this mission.
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Looking at an old nuclear missile, decaying and oozing radiation so better keep your distance.
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You can take the bot security head on, or simply hack the terminal and deactivate them.
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Good thing I noticed that console for sentry deactivation prior to entering the room.
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Whatever happened in this silo?
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Using heavy weapons against new breed of mutants.
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You can use laser detonator to detonate old nuclear warheads lying around the area.
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The map of The Divide.
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Activate V.A.T.S. mode when outnumbered by the enemy combatants.
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Ranger's elite helmet will automatically activate night vision when crouching, you will see better, but aiming will prove more challenging due to the color scheme.
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Inadvertently firing the nuclear missile.
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V.A.T.S. mode action camera in action.
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The elevator is going down... you just make sure you don't go down with it.
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Tunnelers are fast, so could your bullets and try not to reload in mid-action.
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Space suit and a breather is a good combo that will help you fend off the radiation.
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Deathclaw seems to be unaware of your presence, and he's walking awfully close to that nuclear warhead.
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Irradiated Deathclaws are not to be taken lightly, so try not to find more than one at the time.
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Auto-Doc can fully heal you and at no cost whatsoever.
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Detonating nuclear warhead.
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