🕹️ New release: Lunar Lander Beyond

Star Wars: Galactic Battlegrounds

aka: SWGB, Star Wars Galactic Battlegrounds
Moby ID: 5332

Windows version

Star Wars version of Age of Empires, and that's a good thing

The Good
Unlike the previous Star Wars based RTSs, (Rebellion & Force Commander) SW:GB is a traditional isometric view; gather resources; build a base; build an army; blow the enemy to scrap game. In short, it doesn't try to be overly ambitious, and focuses instead on making a fun real time strategy game in the Star Wars universe based on the Age of Empires II engine.

One real strength that AOE has passed on to SW:GB is the multitudes of research possibilities. Most combat units have around 5 upgrades, thus your Stormtrooper may be stronger or weaker versus an opponent's depending on the amount of resources and time you've spent on making him all that he can be. Furthermore, each unit has armor that protects it from different types of assault, so a siege unit may be all but impervious to blaster fire, but melee attacks are lethal. This creates battles that aren't comprised of only "Big guns" but instead encourages armies of varied units for maximum efficiency.

My favorite aspect of the game is the bonus missions. After you complete each campaign for a certain race, you are rewarded with a historical recreation of a battle from Star Wars lore. So far my favorite has been the Trade Federation's, which allows you to wage war on the Gungans as in Episode I, but this time the Battle Droid's control-ship wasn't destroyed. Needless to say, chaos and utter destruction ensues as your mechanized armies lay waste to those salmon colored swine.

There is more to say, but nobody wants to read it, so I'll just highlight: Six races to play; Battle of Hoth; you can win by controlling Jedi Holocrons, building and protecting a monument, reaching a specific score, or by destroying the enemy entirely; random multiplayer maps; map/scenario editor included.

The Bad
All six races are very similar, each having their different versions of the same basic unit. It's true that the Empire's basic starfighter is weaker than the Rebellion's, but many of the naval units are exactly the same on each side, just different art. Every RTS doesn't have to be like StarCraft, but they should at least aspire to have the same kind of difference between races.

My real complaint is with the Wookies. I would have expected them to be different than all the other races, yet there they are, with all the same types of buildings and all the same kinds of weapons. Granted they are a civilization similar to any other race, and their home planet is an elusive one, thus little is known about how they fight their wars, but I wasn't expecting to see anything similar to a tank, or airborne fighters.

The Bottom Line
Great Star Wars strategy game. If you like Age of Empires, and you like Star Wars, it'd be hard not to like Star Wars: Galactic Battlegrounds

by MA17 (252) on November 28, 2001

Back to Reviews