🕹️ New release: Lunar Lander Beyond

To the Moon

Moby ID: 53654

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Linux screenshots

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Title and main menu
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As the story opens, we pan around the house and some credits appear.
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More panning, more credits.
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These are the caretaker's children.
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Your part of the game starts with your car crashing
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In-game menu
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Reading the sign
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A choice menu
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The children play while more credits appear
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OK, which character will you control directly?
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The creepy room in the basement. Somebody liked bunny rabbits.
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More decision menus
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We have entered the patient's mind
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Looking at the timeline
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About to assemble a memento
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Activate the memento?
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I need to find five memory links so I can unlock the memento
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The memento is the umbrella
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We have traveled farther back in the timeline

Macintosh screenshots

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Main menu
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Hitting the tree didn't make you save the squirrel
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Some strange looking boulder is blocking the path
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The story is split in three acts
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Lily is welcoming you to the estate
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Doctor doesn't think the patient has much time left
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Setting up the machine
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Select the character you wish to explore the house with
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Dr. Watts is a skilled negotiator
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Looking for a key hidden in one of the books
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Eerie looking room, no wonder it was locked
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Turn-based RPG combat... not really
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River's tombstone
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So this was the song the kids were playing earlier today
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Save game system
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Searching for memory links
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Dr. Watts is never serious... but it's good to be able to enjoy your work
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Flipping the squares to assemble the picture
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Moving mouse cursor near the screen top shows where you are in the patient's timeline
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Going back in time before the house you visited was fully built
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Seeing how everything is just a simulation, you can reset it when things don't go the way you want them to
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Time to gulp down a couple of jars or pickled olives
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On top of the lighthouse
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River's obsession with rabbits starts here
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Dangerous confession
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They're not flying, it's just a VR
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In the library
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Giving answer as to which is David's animal... it's not a tiger, though
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Wedding party
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Dancing in the moonlight
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Dr. Watts doesn't like mushy moments... well, at least he's not admitting it blatantly
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Checking the list of gathered info about key items
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Lots of people are attending the wedding, judging by the number of cars parked
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Horseback riding
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Finding out about her illness
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Activating mementos move you further back in the patient's past memories
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Removing other people from the theater
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Johnny is too afraid to ask River out on a date
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Art class
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High school cafeteria
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Time to connect the gathered memories and mementos
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Dr. Watts trying to influence Johnny
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Sunset by the lighthouse
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Talking to Lily
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Joey and Johnny as kids
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Whack-a-mole mini-game
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Checking attractions at the amusement park
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Two kids, looking at the stars, and sharing a dream
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Fighting zombie versions of your partner
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Launching sequence

Windows screenshots

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Main menu
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As the scientists arrive at the house, crashing the car, the constant bantering begins.
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A menu appears posing the question how to proceed.
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Examining a piece of sheet music Johnny wrote for his wife.
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A troubling room filled with origami rabbits
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A look at the in-game menu
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The game is nothing like this, but it enjoys mocking the engine it runs on.
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This is the puzzle section where each memento needs to be reconstructed.
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Inside Johnny's memory. The arrow near the top of the screen shows which phase of his life you're in.
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Only when all six memory links have been collected and the memento has been found, can the latter be activated.
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Johnny's sits in front on the unfinished house, dejected.
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John discusses some of River's unusual behaviour.
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John and River together, at a much younger age
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Inside a book store where you can steer the conversation between the two lovers.
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John does not remember many of the people present at the party, so you only see the outlines of them.
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John and River sitting down, talking
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The lighthouse River calls Anja and feels strongly about.
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Roadkill stops River dead in her tracks.
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A scene with horseback riding. You can ride and gallop along freely.
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Inside a film theatre
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Johnny asks River out for the first time.
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Eva and Neil arrive at a point without a clear memory.
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This is the party where the links between the different memories need to be made, in order to alter them.
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Neil does a little show at the school.
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Neil has his own way of trying to influence memories.
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This is the point where things go awry.
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Back inside the house
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Talking to Lily. She watches over the house.
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A defining moment in youth
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At a very young age, at a festival
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Playing a Whac-A-Mole mini-game
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Johnny and River sit together.
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They watch the stars.
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The memories are reconstructed drastically at some point.
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A long line of people wanting to meet an author
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Watching the sky at dusk
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A space shuttle ... but will Johnny be inside it?
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Act one
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Memory about rainy day
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Memory machine
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In memories, you can walk floating in the air (sometimes)
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She sits alone, with her odd doll (school breakfast).
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Sometimes, we remember some music, though not those who were playing it.
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