All Zombies Must Die!

Moby ID: 54221

[ All ] [ PlayStation 3 add ] [ Windows ] [ Xbox 360 add ]

Windows screenshots

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Title Screen
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A scene from the intro
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A zombie is digging out...through asphalt
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Some zombie punching
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A turret with a name???
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A shotgun is much more useful
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That's the night of the burning dead
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Level statistics
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Details about a zombie type
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"Normal" zombies are not a problem...their number is!
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Main menu.
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Keyboard help.
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Passing through gates between areas, usually comes with an additional requirement.
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Shotguns are extremely effective at medium to short range. Trying to herd a bunch of flaming zombies before finishing them off with a few shots.
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Reaching the Police Station, encountering Rachel, your sister. One of many characters that may be recruited later in the game.
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Found a new weapon. The cricket bat does melee damage, while powering it up may literally knock out zombies out of the ballpark.
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A smart bombs does 'area of effect' damage in a small area surrounding the player. Only a maximum of two smart bombs may be collected at any given time.
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Sonic zombies appear when normal zombies come in contact with sonic frequencies, such as this police siren. A visible headphone distinguishes it from normal zombies.
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Enraged zombies only appear in 'All Zombies Must Die' quests.
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A few missions into the game, the player will acquire a base of operations, where the player may create new objects and level up.
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The map of the surrounding areas. Unfortunately no local map is available.
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Base - At the toilet facilities (don't ask), the player may view the character sheet and level up the character.
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Distribute points to four different skill. Each different game character have different requirements in raising a different skill.
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Base - Crafting allows the player to combine items to create a new item. Here combining a shotgun with firewood to create a fire-based shotgun.
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