🕹️ New release: Lunar Lander Beyond

Potty Painter in the Jungle

Moby ID: 56240

[ All ] [ Commodore 64 ] [ ZX Spectrum ]

Commodore 64 screenshots

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The title screen
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The game is under way. One square has been captured scoring 300 points.

ZX Spectrum screenshots

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Title Screen
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You start off at the bottom centre of the screen.
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By walking all the way around a square you change it to blue and also get the amount of points indicated added to your total.
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If you get hit by too many enemies it is Game Over.
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Loading Screen.
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The freeze button. Very important!
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Teddy and the bananas, also a very important thing to know. In fact, it's a sort of independent simple scenario inside the traditional <i>Amidar</i> main style game.
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Take or leave it, redefine keys or not?
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Finishing 1st level.
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First contact with Teddy and his banana. Without the tinniest clue of what to do.
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It seems Teddy and the banana are at 2 different places.
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Phase 2 of the game. Now you became the paint-brush. Maybe Teddy became some sort of Frankenstein cause he couldn't pick his banana...
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The clock is ticking. Every time the bar becomes empty, you loose 100 points for each square.
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3rd level.
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4th level.
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Using the freeze button.
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Finishing the 6th level.
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Finally I discovered how to put together Teddy and the banana. You have to pull the trigger at the right moment when Teddy is passing at the correct path to reach the fruit.
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Tired of playing. Enemies keep coming more and more, and faster. I think that's it. Cut!
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