Inversion

Moby ID: 56458

[ All ] [ PlayStation 3 ] [ Windows add ] [ Xbox 360 add ]

PlayStation 3 screenshots

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Main title.
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Main menu.
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Thinking of past events while being tortured.
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Alien invaders don't look friendly in any way.
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One way of taking out the enemy is to take down the entire structure they're occupying.
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Just another day at work.
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The protagonist of the story.
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Something bad is happening in the city.
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Streets are in chaos.
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Use cover systems rather than rushing blindly into combat.
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Surprise!!
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Where did all these loonies come from? Who would've guessed the answer to that is another dimension.
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Prison camp.
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I wonder how am I to escape from this place.
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It's time for some slave work.
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Sound advice.
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Sneaking past the enemy patrols.
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The wound is slowing you down and making you see fuzzy.
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Certain environment actions will prompt a tip icon when you are in a position to execute them.
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Pinned down by a merciless enemy.
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Boss battles will gradually become harder and harder, even on easy difficulty setting.
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Testing your zero gravity gadget.
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You can use zero gravity on objects and enemy alike.
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Headshots are deadlier, as expected.
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Watch out for the grenades.
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Assisting friendlies.
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Shoot cars to explode and give you a grenade like result.
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Watch out for sniper fire.
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Taking out enemy snipers.
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Fighting through the wrecked apartments.
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In zero gravity areas you'll be floating from cover to cover.
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You can use your alien zero gravity device to grab and propel objects at the enemy or blocked areas.
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Fighting in zero gravity areas requires some adjustment to the new way of warfare.
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Enemies will move and fire at you in zero-G just as if you were on the ground.
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Fighting the Lutadore forces in the graveyard.
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You will need to pick up more destructive weapons if you want to destroy bunkers or tanks.
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Enemy bunker down.
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Bringing the fight to their homeworld.
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Shoot at the gas canisters to take multiple nearby targets at once.
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Even if you use zero-G on the enemy, they'll be able to fire at you from the air, but at least they'll lose their cover.
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